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Forum 17B > Counter Strike 1.6 > Your Maps - WIP - Tutos
LiveWire
I saw a nice post by Alberto309 on GB for making decent shadows for trees and thought I would make a tutorial for it.

Here you can see the effect in game, it looks much better.


I can only get this to work with Vluzacn's ZHLT compile tools Get them here


First make a flat null textured box about the size of the tree.

Texture the side that faces the light as {SHRUB1A and in face properties use fit to fill the whole face. (you can use any transparent texure that begins with { )



Now make the brush a func_illusionary with these settings

Render Fx = normal
Render mode = soild
Fx amount = 0
Light flags = Opaque (Blocks Light)

Add a wood brush for clipping, make this a func_wall but use the same settings as above.



add your model and then set your light_environment as below pic, you will need to play around with the yaw to get the light in the correct direction.



Thats it just compile.

Sample rmf here Click to view attachment
S3B
Very nice

I used the func_wall in some map but not the func_illusionary...

icon_jap.gif
LiveWire
Yeh use func_wall if you need it to be soild or func_ illusionary for bushes and things that you can walk through.

The bridge sides and fence in this pic are func_wall

Click to view attachment
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