Model Shadows, MAking shadows for models |
26/05/2014 - 18:17:52 |
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#1
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Group: Advanced Posts: 125 Joined: 28/07/2013 |
I saw a nice post by Alberto309 on GB for making decent shadows for trees and thought I would make a tutorial for it.
Here you can see the effect in game, it looks much better. (IMG:http://i56.servimg.com/u/f56/18/86/53/45/2014-013.jpg) I can only get this to work with Vluzacn's ZHLT compile tools Get them here First make a flat null textured box about the size of the tree. Texture the side that faces the light as {SHRUB1A and in face properties use fit to fill the whole face. (you can use any transparent texure that begins with { ) (IMG:http://i56.servimg.com/u/f56/18/86/53/45/flat10.jpg) Now make the brush a func_illusionary with these settings Render Fx = normal Render mode = soild Fx amount = 0 Light flags = Opaque (Blocks Light) Add a wood brush for clipping, make this a func_wall but use the same settings as above. (IMG:http://i56.servimg.com/u/f56/18/86/53/45/flat210.jpg) add your model and then set your light_environment as below pic, you will need to play around with the yaw to get the light in the correct direction. (IMG:http://i56.servimg.com/u/f56/18/86/53/45/set10.jpg) Thats it just compile. Sample rmf here shadows.rar ( 3.74K ) Number of downloads: 300 This post has been edited by LiveWire: 26/05/2014 - 18:21:50 |
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27/05/2014 - 16:40:27 |
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#2
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Group: 17 Buddies Posts: 1 200 Joined: 12/11/2007 Team: 17B addict |
Very nice
I used the func_wall in some map but not the func_illusionary... (IMG:http://forum.17buddies.rocks/style_emoticons/default/icon_jap.gif) |
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27/05/2014 - 18:24:14 |
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#3
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Group: Advanced Posts: 125 Joined: 28/07/2013 |
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Lo-Fi Version |
Skin © Chapo
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