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Model Shadows, MAking shadows for models
LiveWire
post 26/05/2014 - 18:17:52 |   Post #1
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Group: Advanced
Posts: 125
Joined: 28/07/2013

gb 


I saw a nice post by Alberto309 on GB for making decent shadows for trees and thought I would make a tutorial for it.

Here you can see the effect in game, it looks much better.
(IMG:http://i56.servimg.com/u/f56/18/86/53/45/2014-013.jpg)

I can only get this to work with Vluzacn's ZHLT compile tools Get them here


First make a flat null textured box about the size of the tree.

Texture the side that faces the light as {SHRUB1A and in face properties use fit to fill the whole face. (you can use any transparent texure that begins with { )

(IMG:http://i56.servimg.com/u/f56/18/86/53/45/flat10.jpg)

Now make the brush a func_illusionary with these settings

Render Fx = normal
Render mode = soild
Fx amount = 0
Light flags = Opaque (Blocks Light)

Add a wood brush for clipping, make this a func_wall but use the same settings as above.

(IMG:http://i56.servimg.com/u/f56/18/86/53/45/flat210.jpg)

add your model and then set your light_environment as below pic, you will need to play around with the yaw to get the light in the correct direction.

(IMG:http://i56.servimg.com/u/f56/18/86/53/45/set10.jpg)

Thats it just compile.

Sample rmf here Attached File  shadows.rar ( 3.74K ) Number of downloads: 300


This post has been edited by LiveWire: 26/05/2014 - 18:21:50
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S3B
post 27/05/2014 - 16:40:27 |   Post #2
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Group: 17 Buddies
Posts: 1 200
Joined: 12/11/2007

fr 

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17B addict


Very nice

I used the func_wall in some map but not the func_illusionary...

(IMG:http://forum.17buddies.rocks/style_emoticons/default/icon_jap.gif)
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LiveWire
post 27/05/2014 - 18:24:14 |   Post #3
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Group: Advanced
Posts: 125
Joined: 28/07/2013

gb 


Yeh use func_wall if you need it to be soild or func_ illusionary for bushes and things that you can walk through.

The bridge sides and fence in this pic are func_wall

Attached Image
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