★★★ Compiler Problem ★★★ |
23/12/2016 - 20:43:57 |
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#1
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Group: Member Posts: 12 Joined: 23/12/2016 Team: Team of Gods |
Hello !
Today I started VHE. I am using VHE 3.5.2 and Windows 10. However, I cannot compile any map. After I click File -> Run and setting all CSG, BSP, VIS, RAD to "Normal" and press "OK", program stop working and on desktop it shows a .map or .max file of the my map. I tried with and without parameters, but not working. I also tried many ZHTL programs including the last version ( 3.4 ) and still not working, neither from VHE or from ".bat" file. I need to know where I mistake, so can you convert this beginner map to ".bsp" ? Download: http://www90.zippyshare.com/v/LqEee3bE/file.html Also, a good tutorial for CS 1.6 configuring VHE and ZHTL version ? Thank you ! |
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23/12/2016 - 21:51:01 |
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#2
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Group: Member Posts: 46 Joined: 06/12/2013 |
Check the configuration of your VHE (IMG:http://forum.17buddies.rocks/style_emoticons/default/wink.gif)
This post has been edited by Vodka95: 23/12/2016 - 21:51:36 |
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23/12/2016 - 23:54:58 |
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#3
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Group: Member Posts: 12 Joined: 23/12/2016 Team: Team of Gods |
Have a better tutorial for configure VHL ?
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24/12/2016 - 01:07:25 |
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#4
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Group: Member Posts: 46 Joined: 06/12/2013 |
When YouTube downloaded VHE, you looked in your files one called "tools"?
There is the "csg, vis, bsp and rad" This post has been edited by Vodka95: 24/12/2016 - 01:08:09 |
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24/12/2016 - 10:29:19 |
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#5
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Group: Member Posts: 12 Joined: 23/12/2016 Team: Team of Gods |
I did not download VHL from YT, I downloaded from here:
http://www.flat2d.com/hammer_en.aspx And the configuration is that: https://www.extreamcs.com/forum/tutoriale/c...are-t72752.html My tools folder: (IMG:https://s24.postimg.org/zfv84kb51/tools.png) |
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24/12/2016 - 10:56:35 |
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#6
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Group: Advanced Posts: 125 Joined: 28/07/2013 |
Could you post the compile log, it should show an error message.
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24/12/2016 - 11:54:55 |
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#7
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Group: Member Posts: 12 Joined: 23/12/2016 Team: Team of Gods |
How can I find the log compiler ?
// Sorry I am beginner. |
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24/12/2016 - 12:08:05 |
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#8
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Group: Advanced Posts: 125 Joined: 28/07/2013 |
It should be in with your map file, it will have your map name followed by .log
Or when the compile has finished you can copy the text. |
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24/12/2016 - 13:16:40 |
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#9
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Group: Member Posts: 12 Joined: 23/12/2016 Team: Team of Gods |
I created the .map extension of my map, called "test.map", then I made this:
CODE @echo off hlcsg -chart -estimate -texdata 10240 -nowadtextures test hlbsp -chart -estimate -texdata 10240 test hlvis -chart -estimate -texdata 10240 -full test hlrad -chart -estimate -texdata 10240 -lightdata 102400 -extra -smooth 90 -bounce 10 -sparse -chop 16 -texchop 8 test pause I created a .txt, then I converted to .bat, put in the ZHTL folder the .map and .bat files, then it showed: (IMG:https://s24.postimg.org/y91gpagsl/log1.png) (IMG:https://s24.postimg.org/l65u60qkl/log2.png) |
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24/12/2016 - 14:39:30 |
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#10
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Group: Advanced Posts: 125 Joined: 28/07/2013 |
Yeh seems to be a problem in the map.
Can you load this map in to hammer and compile from inside hammer, and copy paste the compile log text. The only wad it will need is halflife.wad test.zip ( 1.69K ) Number of downloads: 6 |
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24/12/2016 - 15:22:34 |
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#11
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Group: Member Posts: 12 Joined: 23/12/2016 Team: Team of Gods |
Same error: ParseEntity: EOF without closing brace
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24/12/2016 - 15:42:15 |
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#12
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Group: Member Posts: 12 Joined: 23/12/2016 Team: Team of Gods |
I solved that error, now I'm getting this error: Portal file test.prt does not exist from HLBSP how can I solve ?
------------------------------------------------- Solving the ParseEntity: EOF without closing brace has been solved by closing the code from the .map file: The VHL 3.5.2 looks like doesn't work too well on Windows 10, so after you finish the map, you create the .map file then you must open with Notepad the .map file and doing like in the next example: Old CODE { "classname" "worldspawn" "MaxRange" "4096" "mapversion" "220" -> Solve: CODE { "classname" "worldspawn" "MaxRange" "4096" "mapversion" "220" } Source: http://www.slackiller.com/tommy14/errors.htm This post has been edited by God: 24/12/2016 - 15:42:56 |
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24/12/2016 - 16:31:49 |
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#13
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Group: Advanced Posts: 125 Joined: 28/07/2013 |
Looks like a problem in your map, but I can`t test it as zippyshare is blocked for sending malware (IMG:http://forum.17buddies.rocks/style_emoticons/default/icon_decu.gif)
Can you host it somewhere else? BTW Hammer 3.5 works fine on win 10 or jackhammer. http://jack.hlfx.ru/en/main.html |
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24/12/2016 - 16:57:23 |
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#14
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Group: Member Posts: 12 Joined: 23/12/2016 Team: Team of Gods |
Here you have: http://www.mediafire.com/file/d46yk72w92dufl0/tt.rmf
BTW is jackhammer better than VHE ? |
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24/12/2016 - 19:42:41 |
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#15
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Group: Advanced Posts: 125 Joined: 28/07/2013 |
If your not used to any other editor, then I`d say its the best one to use.
I had a look at the map and it won`t compile, its hard to explain but like to think of it as the black space in hammer is water, and your map needs to be sealed so the "water" can`t get in. Take a look at this in hammer, see how its all sealed so it won`t leak http://forum.17buddies.net/index.php?act=a...ost&id=2586 This is for souce but its just about the same. https://www.youtube.com/watch?v=1VyoitE17Wc |
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26/12/2016 - 10:37:46 |
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#16
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Group: Member Posts: 12 Joined: 23/12/2016 Team: Team of Gods |
Sorry for my late, I spent my Christman (IMG:http://forum.17buddies.rocks/style_emoticons/default/icon_biggrin.gif)
I will try jackhammer to see how it will work or batch compiler. BTW: have anyone a tutorial how to compile a map for CS 1.6 in batch compiler? PS: Merry Christmas all ! |
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26/12/2016 - 18:15:27 |
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#17
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Group: Advanced Posts: 125 Joined: 28/07/2013 |
I`ll do a tutorial when I have time.
BTW there is a updated version of jackhammer on sale on steam http://store.steampowered.com/app/496450/ The primary and essential differences between Steam and Free versions are: 1) Steam version has an auto-configuration tool, for fast and convenient game profile creation and setting up the editor; free version doesn't have such a tool. 2) Steam version has SteamCloud support and synchronization tools; so your map sources are optionally backed up to the cloud, which minimizes the risk for them to be lost; free version doesn't support cloud backups. 3) Steam version is updated automatically, so all fixes can be applied immediately after the developer approves them. Free version is updated only a couple of times a year, in public release builds. |
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