Modifying Map - How Difficult, Unlock roofs and add ladder |
31/01/2015 - 20:38:14 |
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#1
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Group: Member Posts: 15 Joined: 10/10/2014 |
I want to modify some maps to open the rooftops on them - which are partialy unreachable because of the hidden walls. I also want to add some ladders. I only have the client/server files for these maps and no sources.
How difficult would it be? I am completely new to mapping but otherwise quite expirienced. This post has been edited by Lanm: 31/01/2015 - 20:38:56 |
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31/01/2015 - 21:20:27 |
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#2
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Group: Advanced Posts: 127 Joined: 28/07/2013 |
I want to modify some maps to open the rooftops on them - which are partialy unreachable because of the hidden walls. I also want to add some ladders. I only have the client/server files for these maps and no sources. How difficult would it be? I am completely new to mapping but otherwise quite expirienced. I`d start by running the map with low gravity to see if you can get on the roofs because as you say they are often protected by hidden (clipped) walls which can`t be changed. This post has been edited by LiveWire: 31/01/2015 - 21:21:19 |
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01/02/2015 - 00:02:30 |
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#3
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Group: Member Posts: 16 Joined: 08/02/2012 |
It depends actually, if the mapper used clip or {BLUE textures. If he used {BLUE, then he tied it with func_wall entity, so you could remove it with AMXX plugin.
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07/02/2015 - 16:04:57 |
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#4
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Group: Member Posts: 15 Joined: 10/10/2014 |
So, building modified BSP file is not doable?
What about ladders? This post has been edited by Lanm: 07/02/2015 - 16:05:09 |
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07/02/2015 - 18:57:27 |
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#5
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Group: Advanced Posts: 127 Joined: 28/07/2013 |
Might be easier to tells us wich map you want to change.
The other problem is that editing maps without permission is often frowned upon, but if you setup your server right the client has no need to download the edited map. (IMG:http://forum.17buddies.rocks/style_emoticons/default/wink.gif) This post has been edited by LiveWire: 07/02/2015 - 18:57:54 |
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07/02/2015 - 21:01:39 |
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#6
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Group: Member Posts: 15 Joined: 10/10/2014 |
I am particularly interested in modifying de_torn.
Looking at mysterious info in disassebly programs I found mentions of func_wall. I also found info about that it may be quite possible to disassemble the map and reassemble it with some probable quality loss. The other problem is that editing maps without permission is often frowned upon I believe that nobody can teach me what to do as long as I do not claim credit, publish it and do not earn money with it or something like that. This post has been edited by Lanm: 07/02/2015 - 21:03:27 |
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08/02/2015 - 11:22:48 |
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#7
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Group: Advanced Posts: 127 Joined: 28/07/2013 |
I am particularly interested in modifying de_torn. Looking at mysterious info in disassebly programs I found mentions of func_wall. I also found info about that it may be quite possible to disassemble the map and reassemble it with some probable quality loss. I believe that nobody can teach me what to do as long as I do not claim credit, publish it and do not earn money with it or something like that. No its not possible to disassemble and reassemble complex goldsrc maps, although you might get away with colour maps but these would take little time to remake. But as de_torn is a stock map so its ok to edit, so run the map in low gravity and see if you can get on the roofs first. run the map type sv_gravity 70 try jumping on the roofs |
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08/02/2015 - 13:29:35 |
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#8
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Group: Member Posts: 15 Joined: 10/10/2014 |
I already tried that prior to the creation of thread. Roofs are randomly locked.
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08/02/2015 - 14:04:48 |
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#9
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Group: Advanced Posts: 127 Joined: 28/07/2013 |
I already tried that prior to the creation of thread. Roofs are randomly locked. Yeh a few are clipped so you can`t get up, nothing you can do with those. http://nemesis.thewavelength.net/index.php?p=30 That progam lets you see and select the things you can edit. This post has been edited by LiveWire: 08/02/2015 - 14:06:03 |
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14/02/2015 - 21:01:18 |
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#10
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Group: Member Posts: 15 Joined: 10/10/2014 |
Thanks everybody, I will experiment with these.
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05/09/2024 - 09:23:43 |
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#11
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Group: Member Posts: 2 Joined: 05/09/2024 |
I want to modify some maps to open the rooftops on them - which are partialy unreachable because of the hidden walls. I also want to add some ladders. I only have the client/server files for these maps and no sources. retro bowl How difficult would it be? I am completely new to mapping but otherwise quite expirienced. Modifying maps without access to the original source files can be tricky. Since you only have the client/server files, it might involve decompiling the map first. Decompiling often leads to a loss of detail, but it’s possible to make simple changes like adding ladders or removing hidden walls afterward. If you're experienced in general, the process can be learned, but expect a learning curve with mapping tools. |
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05/09/2024 - 14:21:08 |
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#12
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Group: Advanced Posts: 127 Joined: 28/07/2013 |
Modifying maps without access to the original source files can be tricky. Since you only have the client/server files, it might involve decompiling the map first. Decompiling often leads to a loss of detail, but it’s possible to make simple changes like adding ladders or removing hidden walls afterward. If you're experienced in general, the process can be learned, but expect a learning curve with mapping tools. I haven't used it but Bspguy might be worth a try (IMG:https://user-images.githubusercontent.com/12087544/88471604-1768ac80-cec0-11ea-9ce5-13095e843ce7.png) https://github.com/wootguy/bspguy QUOTE A tool for editing GoldSrc maps without decompiling
Editor Features Keyvalue editor with FGD support Entity + BSP model creation and duplication Easy object movement and scaling Vertex manipulation + face splitting Used to make perfectly shaped triggers. A box is often good enough, though. BSP model origin movement/alignment Optimize + clean commands to prevent overflows Hull deletion + redirection + creation clipnode generation is similar to -cliptype legacy in the CSG compiler (the worst method) Basic face This post has been edited by LiveWire: 05/09/2024 - 14:21:42 |
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06/10/2024 - 00:11:55 |
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#13
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Group: Member Posts: 2 Joined: 05/10/2024 |
Here is the complete guide
https://gamebanana.com/tuts/17855 |
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06/10/2024 - 20:16:01 |
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#14
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Group: Advanced Posts: 127 Joined: 28/07/2013 |
https://github.com/UnrealKaraulov/newbspguy
Found a fork of it with more features NEWBPSGUY Editor Updated Features: Texture Rotation Face Editor Update(better texture support, verts manual editor, etc, but without texture browser) Cull leaf faces (for example 0 solid leaf for cleanup) Leaf Editor (WIP) Export obj, wad, ent, bsp/bspmodel, hlrad files. Import wad, ent, bsp(in two modes) Render .BSP and .MDL models. Render .SPR sprites (WIP). Full support for "angle" and "angles" keyvalue. Full featured LightMap Editor for edit single or multiple faces. Updated Entity Report, added search by any parameters and sorting by fgd flags. Added "undo/redo" support for many manipulations. (Move ents/origin, etc) Added move model(as option for transforming, like move origin) Added CRC-Spoofing(now possible to replace original map and play it on any servers) Updated controls logic(now can't using hotkeys and manipulation, if any input/window is active) Support J.A.C.K fgd files Keyvalue editor can be used for edit all selected entities Protect map (anti-decompile, WIP) ... |
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