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17buddies Solstice Mapping Contest, Counter Strike 1.6
Max (von A)
post 08/04/2012 - 18:04:06 |   Post #121
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There are two types of polygons in half life:

1- wpolys (world polygons)

2- epolys (entity polygons)

Wpolys are assigned to the "square" that the HL engine divides the map. (not the number of squares that is built)
Epolys polygons are assigned to entities. (Model's, guns etc etc)

The command "r_speeds 1" serves to tell you the amount of polygons per second that the engine of half life is to draw (render speeds).

The plates are able to draw 3d x polygons per second.
When a map of r_speeds logically abused (polygons), the plates do not come 3d, and noticed the lag (sobs).

Now the Epolys Wpolys and measured with the command above. You should write to the console counter-strike:

sv_cheats 1
r_speeds 1

Values ​​appear in the console, you must traverse all areas of your map and be antentos to the values ​​that mark (wPoly in this case).

Formerly, graphics cards not tolerate Wpolys read over 1200, this occurred because the information Lag took more milliseconds to process, but ... formerly.

In 2012 the new 3D accelerator graphics cards, this command is useful but not as important as it was before (in 2006 when it launched the cs 1.6).

The need to reduce wpolys comes from the need to professionalize the map, reduce information processing time and therefore give you more gameplay.

But if the respawns the map, for example, wpolys are too high. Does this affect the gameplay? Is relative, since what is really interested in the "hot spots" (direct confrontation) the wpolys are low for the info faster. I think the "pros" never attacked a base when you should really worry about that and we'll forth and they plant the C4 on bombsite.

The Wpolys is reduced by two main methods:

Converting complex solids in an entity (entities produce no increase in wpolys, obviously): func_wall

Avoid creating unnecessary divisions in solids (cutting tool).

I think he understood. (IMG:http://forum.17buddies.rocks/style_emoticons/default/huh.gif)


PS: And do not press both organizers of the contest! LOL!

This post has been edited by Max (von A): 08/04/2012 - 18:15:48
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Chapo
post 08/04/2012 - 21:20:48 |   Post #122
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QUOTE
Hey
can i use a banner of mine? a texture that says i made the map


Yes.
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Tincho
post 09/04/2012 - 01:08:51 |   Post #123
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[T]incho

I am in. =)
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Max (von A)
post 09/04/2012 - 02:11:10 |   Post #124
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QUOTE (Chapo @ 08/04/2012 - 13:45:42) *
Fy_, gg_ or aim_ maps are easier than de_ or cs_ maps. We know that and our judgment will of course take that into account.

Now you have enough elements to make great maps and i know you will succeed.

Happy mapping!


I was going to make a fight yard map, but after reading this... I think I'll make a defuser map.

What worries me is whether I will come in time (IMG:http://forum.17buddies.rocks/style_emoticons/default/hum.gif)

PS: [T]incho wellcome to 17buddies (another argie... mhhh it gets interesting (IMG:http://forum.17buddies.rocks/style_emoticons/default/icon_ane.gif) )

This post has been edited by Max (von A): 09/04/2012 - 02:17:31
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Chapo
post 09/04/2012 - 04:36:51 |   Post #125
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QUOTE (Tincho @ 09/04/2012 - 02:08:51) *
[T]incho

I am in. =)


Remind to pm your email (IMG:http://forum.17buddies.rocks/style_emoticons/default/wink.gif)

(IMG:http://forum.17buddies.rocks/style_emoticons/default/icon_jap.gif)
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SergioPoverony
post 09/04/2012 - 08:37:41 |   Post #126
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QUOTE (Max (von A) @ 08/04/2012 - 22:04:06) *
sv_cheats 1
r_speeds 1


May be developer 1? (IMG:http://forum.17buddies.rocks/style_emoticons/default/smile.gif) and r_speeds 1

This post has been edited by SergioPoverony: 09/04/2012 - 08:38:02
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Guest_Dominio_*
post 09/04/2012 - 09:26:54 |   Post #127
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Invité




Can I use custom version of ZHLT ? I want use Custom version of ZHLT by Vluzacn.
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Chapo
post 09/04/2012 - 09:31:23 |   Post #128
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No, Sorry.

Only Standard wads and 17bsolstice.

No custom wad allowed.

(IMG:http://forum.17buddies.rocks/style_emoticons/default/icon_jap.gif)
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S3B
post 09/04/2012 - 09:45:01 |   Post #129
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Rules are now established at 99% ( 100 % for wads )

No more request accepted. (IMG:http://forum.17buddies.rocks/style_emoticons/default/nono.gif)

(IMG:http://forum.17buddies.rocks/style_emoticons/default/ami2.gif)

And ... GOOD LUCK

This post has been edited by Chapo: 09/04/2012 - 10:54:09
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Guest_Dominio_*
post 09/04/2012 - 12:02:55 |   Post #130
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Invité




QUOTE (Chapo @ 09/04/2012 - 10:31:23) *
No, Sorry.
Only Standard wads and 17bsolstice.
No custom wad allowed.
(IMG:http://forum.17buddies.rocks/style_emoticons/default/icon_jap.gif)

No, it isn't wad file, it is Compile Tools. Better Compile Tools. Better shadows, lights and more
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S3B
post 09/04/2012 - 12:08:00 |   Post #131
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ZHLT, Batch compiler, Orbital Batch Compiler, etc... all are allowed (IMG:http://forum.17buddies.rocks/style_emoticons/default/wink.gif)
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SergioPoverony
post 09/04/2012 - 12:12:38 |   Post #132
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QUOTE (S3B @ 09/04/2012 - 16:08:00) *
ZHLT, Batch compiler, Orbital Batch Compiler, etc... all are allowed (IMG:http://forum.17buddies.rocks/style_emoticons/default/wink.gif)

this is compilers include zhlt wad in map!
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KrA40n1
post 09/04/2012 - 14:20:02 |   Post #133
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zhlt.wad contais only special textures as null, bevel, sky.
I think it should be allowed?
And also VHLT are the best compiling tools for cs 1.6.

I've posted the contest in a Bulgarian forum.

This post has been edited by KrA40n1: 09/04/2012 - 14:20:55
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S3B
post 09/04/2012 - 14:51:21 |   Post #134
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Special textures are included in 17bsolstice.wad

Attached File  Sans_titre_1.jpg ( 330.08K ) Number of downloads: 18


(IMG:http://forum.17buddies.rocks/style_emoticons/default/icon_cool.gif)
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KrA40n1
post 09/04/2012 - 16:38:10 |   Post #135
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I was sure, but I ment that it won't be nothing extra, so the mappers may use it, but I don't say...
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Max (von A)
post 09/04/2012 - 23:07:39 |   Post #136
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QUOTE (SergioPoverony @ 09/04/2012 - 04:37:41) *


"Mutantis Mutandis"

Thanks for the correction (IMG:http://forum.17buddies.rocks/style_emoticons/default/icon_ami.gif)
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Chapo
post 10/04/2012 - 05:11:51 |   Post #137
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When contest will be finished, i will prepare a bed and food for you on 17buddies in order to prepare tutos (IMG:http://forum.17buddies.rocks/style_emoticons/default/icon_ane.gif)
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SergioPoverony
post 10/04/2012 - 05:43:45 |   Post #138
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QUOTE (Chapo @ 10/04/2012 - 09:11:51) *
When contest will be finished, i will prepare a bed and food for you on 17buddies in order to prepare tutos (IMG:http://forum.17buddies.rocks/style_emoticons/default/icon_ane.gif)


Chapo you are varmint? (IMG:http://forum.17buddies.rocks/style_emoticons/default/icon_lol.gif) (IMG:http://forum.17buddies.rocks/style_emoticons/default/biggrin.gif)
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Chapo
post 10/04/2012 - 05:51:34 |   Post #139
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Not at all (IMG:http://forum.17buddies.rocks/style_emoticons/default/eek.gif)

I said bed and food, not latex nor sextoys ! (IMG:http://forum.17buddies.rocks/style_emoticons/default/icon_lol.gif)
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SergioPoverony
post 10/04/2012 - 06:46:11 |   Post #140
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QUOTE (Chapo @ 10/04/2012 - 09:51:34) *

i joke (IMG:http://forum.17buddies.rocks/style_emoticons/default/icon_kimouss.gif)
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fr33pr0d
post 10/04/2012 - 18:58:02 |   Post #141
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Contest posted and made sticky on cstrike-planet.com (hihi, sometimes I love the perks of being a mod)
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Chapo
post 10/04/2012 - 21:10:54 |   Post #142
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Great thanks fr33pr0d.(IMG:http://forum.17buddies.rocks/style_emoticons/default/felicitation.gif)

Happy to see that great communities of mappers and great mapping websites are able to gather around our contest. (IMG:http://forum.17buddies.rocks/style_emoticons/default/bravo.gif)
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Chapo
post 10/04/2012 - 21:22:24 |   Post #143
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Bad news:

(IMG:http://www.17buddies.net/17b2/Images/Countries/ar.png) [T]incho just told me that for family reasons, he can no more participate to contest. (IMG:http://forum.17buddies.rocks/style_emoticons/default/icon_decu.gif)

I hope i's not too serious and whishes him good luck.

Come see us as soon as you can, you will be welcome.(IMG:http://forum.17buddies.rocks/style_emoticons/default/wink.gif)

(IMG:http://forum.17buddies.rocks/style_emoticons/default/ami2.gif)
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Project
post 11/04/2012 - 14:38:44 |   Post #144
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What about sounds, models and sprites ? Are we allowed to put some in the map ?
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Chapo
post 11/04/2012 - 16:13:52 |   Post #145
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No models, no sounds, no sprites and no textures....What a beautifull map !!! (IMG:http://forum.17buddies.rocks/style_emoticons/default/rolleyes.gif) (IMG:http://forum.17buddies.rocks/style_emoticons/default/gap.gif)


OF COURSE YOU CAN !!!! (IMG:http://forum.17buddies.rocks/style_emoticons/default/icon_ane.gif)
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S3B
post 11/04/2012 - 16:16:29 |   Post #146
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All models, sprites, sound and sky are allowed

(IMG:http://forum.17buddies.rocks/style_emoticons/default/wink.gif)
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Grounded
post 11/04/2012 - 19:14:16 |   Post #147
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QUOTE (S3B @ 11/04/2012 - 15:16:29) *
All models, sprites, sound and sky are allowed

(IMG:http://forum.17buddies.rocks/style_emoticons/default/wink.gif)


By 'all' do you mean just the default Half-Life/Counter-Strike ones?
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KrA40n1
post 11/04/2012 - 19:56:41 |   Post #148
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QUOTE (Grounded @ 11/04/2012 - 21:14:16) *
By 'all' do you mean just the default Half-Life/Counter-Strike ones?

I think he means any, whatever you want (IMG:http://forum.17buddies.rocks/style_emoticons/default/smile.gif)
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Chapo
post 11/04/2012 - 20:31:07 |   Post #149
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QUOTE (KrA40n1 @ 11/04/2012 - 20:56:41) *
I think he means any, whatever you want (IMG:http://forum.17buddies.rocks/style_emoticons/default/smile.gif)


Yes.
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Max (von A)
post 11/04/2012 - 22:37:29 |   Post #150
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Amigos Chapo y S3B:

Most likely, I need to build a model for the map (because I'm also in 3D modeling, lol (IMG:http://forum.17buddies.rocks/style_emoticons/default/blush.gif) ).

Therefore, it is likely that my map contestant, have 1 or 2 exclusive models, which obviously will not be those that come by default with the game.

Will include everything in the rar (or zip) along with a. Rar, just hope not to overdo with the 5 mb allowed (IMG:http://forum.17buddies.rocks/style_emoticons/default/glare.gif)
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Chapo
post 12/04/2012 - 05:14:52 |   Post #151
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I like when an Argentin friend call me 'amigo' (IMG:http://forum.17buddies.rocks/style_emoticons/default/gap.gif)

I feel like i was on holidays everyday (IMG:http://forum.17buddies.rocks/style_emoticons/default/icon_lol.gif)

(IMG:http://forum.17buddies.rocks/style_emoticons/default/ami2.gif)
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audizmann
post 13/04/2012 - 15:13:43 |   Post #152
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audizmann signing up.

I have not played or mapped for cs1.6 in ages, and I can barely load a map anymore (Steam...), but it brings back good memories (IMG:http://forum.17buddies.rocks/style_emoticons/default/happy.gif)

question: Does the 17button texture have to be used as an actual button that activates something, or can it just be a sign on a wall?
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Chapo
post 13/04/2012 - 15:20:26 |   Post #153
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Just a sign. But if you want it to act as a trigger, you can (IMG:http://forum.17buddies.rocks/style_emoticons/default/wink.gif)
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Project
post 13/04/2012 - 17:07:42 |   Post #154
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Another question, maybe usless, but... the 1200 polys (yes they are a problem for me (IMG:http://forum.17buddies.rocks/style_emoticons/default/icon_ane.gif) ) I guess it's counted through player's eyes ?
I mean it's not a problem if it goes over 1200 in spectate mode where you can see from angles impossible to reach for players ?
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S3B
post 13/04/2012 - 17:40:42 |   Post #155
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QUOTE
1200 polys ... through player's eyes
Yes, of course (IMG:http://forum.17buddies.rocks/style_emoticons/default/wink.gif)

This post has been edited by S3B: 13/04/2012 - 17:41:07
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Laleagane Mappin...
post 13/04/2012 - 21:16:49 |   Post #156
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My mapping team contains : AXE
My mail : herbalist (dot) addicted (at) yahoo (dot) com


Our team name is : CLL MAPPING TEAM.

Thank you.
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Chapo
post 13/04/2012 - 22:14:12 |   Post #157
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Mail edited to avoid spam bots (IMG:http://forum.17buddies.rocks/style_emoticons/default/wink.gif)

So, if I understand, I add 'AXE' as mapper's name with the provided mail ?
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Chapo
post 14/04/2012 - 08:14:54 |   Post #158
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Question received in MP:

QUOTE
what if my map size is more than 10mb? D:


Be carefull, it is not 10Mb but 5Mb for the WHOLE archive.

This point was fixed after discussion at the beginning of the contest topic.

If your archive is more than 5Mb it will be disqualified.
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Naigel
post 15/04/2012 - 15:04:00 |   Post #159
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QUOTE (Laleagane Mapping Team @ 13/04/2012 - 22:16:49) *
My mapping team contains : AXE
My mail : herbalist (dot) addicted (at) yahoo (dot) com


Our team name is : CLL MAPPING TEAM.

Thank you.


What exactly is a mapping team?

  • Only one map per mapper,
  • Only one mapper per map,


Aren't you violating the rules? Correct me if I'm wrong.
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DragonClawBG
post 15/04/2012 - 17:42:00 |   Post #160
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Holy cow. I just realized I'm allowed to use only the .wad that you provide. And I was about to sign up. I'll have to reconsider my ideas without any other wads and then decide whether I'll take part.
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