17buddies Solstice Mapping Contest, Counter Strike 1.6 |
08/04/2012 - 18:04:06 |
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#121
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Group: Member Posts: 34 Joined: 03/09/2008 Team: UpC eLite |
There are two types of polygons in half life:
1- wpolys (world polygons) 2- epolys (entity polygons) Wpolys are assigned to the "square" that the HL engine divides the map. (not the number of squares that is built) Epolys polygons are assigned to entities. (Model's, guns etc etc) The command "r_speeds 1" serves to tell you the amount of polygons per second that the engine of half life is to draw (render speeds). The plates are able to draw 3d x polygons per second. When a map of r_speeds logically abused (polygons), the plates do not come 3d, and noticed the lag (sobs). Now the Epolys Wpolys and measured with the command above. You should write to the console counter-strike: sv_cheats 1 r_speeds 1 Values appear in the console, you must traverse all areas of your map and be antentos to the values that mark (wPoly in this case). Formerly, graphics cards not tolerate Wpolys read over 1200, this occurred because the information Lag took more milliseconds to process, but ... formerly. In 2012 the new 3D accelerator graphics cards, this command is useful but not as important as it was before (in 2006 when it launched the cs 1.6). The need to reduce wpolys comes from the need to professionalize the map, reduce information processing time and therefore give you more gameplay. But if the respawns the map, for example, wpolys are too high. Does this affect the gameplay? Is relative, since what is really interested in the "hot spots" (direct confrontation) the wpolys are low for the info faster. I think the "pros" never attacked a base when you should really worry about that and we'll forth and they plant the C4 on bombsite. The Wpolys is reduced by two main methods: Converting complex solids in an entity (entities produce no increase in wpolys, obviously): func_wall Avoid creating unnecessary divisions in solids (cutting tool). I think he understood. (IMG:http://forum.17buddies.rocks/style_emoticons/default/huh.gif) PS: And do not press both organizers of the contest! LOL! This post has been edited by Max (von A): 08/04/2012 - 18:15:48 |
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08/04/2012 - 21:20:48 |
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#122
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Group: 17 Buddies Posts: 18 535 Joined: 27/12/2003 Team: Dev. 17b |
QUOTE Hey can i use a banner of mine? a texture that says i made the map Yes. |
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09/04/2012 - 01:08:51 |
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#123
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Group: Member Posts: 1 Joined: 09/04/2012 |
[T]incho
I am in. =) |
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09/04/2012 - 02:11:10 |
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#124
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Group: Member Posts: 34 Joined: 03/09/2008 Team: UpC eLite |
Fy_, gg_ or aim_ maps are easier than de_ or cs_ maps. We know that and our judgment will of course take that into account. Now you have enough elements to make great maps and i know you will succeed. Happy mapping! I was going to make a fight yard map, but after reading this... I think I'll make a defuser map. What worries me is whether I will come in time (IMG:http://forum.17buddies.rocks/style_emoticons/default/hum.gif) PS: [T]incho wellcome to 17buddies (another argie... mhhh it gets interesting (IMG:http://forum.17buddies.rocks/style_emoticons/default/icon_ane.gif) ) This post has been edited by Max (von A): 09/04/2012 - 02:17:31 |
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09/04/2012 - 04:36:51 |
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#125
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Group: 17 Buddies Posts: 18 535 Joined: 27/12/2003 Team: Dev. 17b |
[T]incho I am in. =) Remind to pm your email (IMG:http://forum.17buddies.rocks/style_emoticons/default/wink.gif) (IMG:http://forum.17buddies.rocks/style_emoticons/default/icon_jap.gif) |
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09/04/2012 - 08:37:41 |
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#126
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Group: Member Posts: 12 Joined: 26/11/2010 Team: cs-portable |
sv_cheats 1 r_speeds 1 May be developer 1? (IMG:http://forum.17buddies.rocks/style_emoticons/default/smile.gif) and r_speeds 1 This post has been edited by SergioPoverony: 09/04/2012 - 08:38:02 |
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Guest_Dominio_* |
09/04/2012 - 09:26:54 |
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#127
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Invité |
Can I use custom version of ZHLT ? I want use Custom version of ZHLT by Vluzacn.
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09/04/2012 - 09:31:23 |
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#128
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Group: 17 Buddies Posts: 18 535 Joined: 27/12/2003 Team: Dev. 17b |
No, Sorry.
Only Standard wads and 17bsolstice. No custom wad allowed. (IMG:http://forum.17buddies.rocks/style_emoticons/default/icon_jap.gif) |
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09/04/2012 - 09:45:01 |
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#129
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Group: 17 Buddies Posts: 1 200 Joined: 12/11/2007 Team: 17B addict |
Rules are now established at 99% ( 100 % for wads )
No more request accepted. (IMG:http://forum.17buddies.rocks/style_emoticons/default/nono.gif) (IMG:http://forum.17buddies.rocks/style_emoticons/default/ami2.gif) And ... GOOD LUCK This post has been edited by Chapo: 09/04/2012 - 10:54:09 |
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Guest_Dominio_* |
09/04/2012 - 12:02:55 |
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#130
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Invité |
No, Sorry. Only Standard wads and 17bsolstice. No custom wad allowed. (IMG:http://forum.17buddies.rocks/style_emoticons/default/icon_jap.gif) No, it isn't wad file, it is Compile Tools. Better Compile Tools. Better shadows, lights and more |
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09/04/2012 - 12:08:00 |
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#131
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Group: 17 Buddies Posts: 1 200 Joined: 12/11/2007 Team: 17B addict |
ZHLT, Batch compiler, Orbital Batch Compiler, etc... all are allowed (IMG:http://forum.17buddies.rocks/style_emoticons/default/wink.gif)
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09/04/2012 - 12:12:38 |
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#132
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Group: Member Posts: 12 Joined: 26/11/2010 Team: cs-portable |
ZHLT, Batch compiler, Orbital Batch Compiler, etc... all are allowed (IMG:http://forum.17buddies.rocks/style_emoticons/default/wink.gif) this is compilers include zhlt wad in map! |
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09/04/2012 - 14:20:02 |
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#133
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Group: Advanced Posts: 80 Joined: 10/03/2011 |
zhlt.wad contais only special textures as null, bevel, sky.
I think it should be allowed? And also VHLT are the best compiling tools for cs 1.6. I've posted the contest in a Bulgarian forum. This post has been edited by KrA40n1: 09/04/2012 - 14:20:55 |
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09/04/2012 - 14:51:21 |
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#134
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Group: 17 Buddies Posts: 1 200 Joined: 12/11/2007 Team: 17B addict |
Special textures are included in 17bsolstice.wad
Sans_titre_1.jpg ( 330.08K ) Number of downloads: 18 (IMG:http://forum.17buddies.rocks/style_emoticons/default/icon_cool.gif) |
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09/04/2012 - 16:38:10 |
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#135
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Group: Advanced Posts: 80 Joined: 10/03/2011 |
I was sure, but I ment that it won't be nothing extra, so the mappers may use it, but I don't say...
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09/04/2012 - 23:07:39 |
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#136
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Group: Member Posts: 34 Joined: 03/09/2008 Team: UpC eLite |
May be developer 1? (IMG:http://forum.17buddies.rocks/style_emoticons/default/smile.gif) and r_speeds 1 "Mutantis Mutandis" Thanks for the correction (IMG:http://forum.17buddies.rocks/style_emoticons/default/icon_ami.gif) |
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10/04/2012 - 05:11:51 |
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#137
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Group: 17 Buddies Posts: 18 535 Joined: 27/12/2003 Team: Dev. 17b |
When contest will be finished, i will prepare a bed and food for you on 17buddies in order to prepare tutos (IMG:http://forum.17buddies.rocks/style_emoticons/default/icon_ane.gif)
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10/04/2012 - 05:43:45 |
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#138
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Group: Member Posts: 12 Joined: 26/11/2010 Team: cs-portable |
When contest will be finished, i will prepare a bed and food for you on 17buddies in order to prepare tutos (IMG:http://forum.17buddies.rocks/style_emoticons/default/icon_ane.gif) Chapo you are varmint? (IMG:http://forum.17buddies.rocks/style_emoticons/default/icon_lol.gif) (IMG:http://forum.17buddies.rocks/style_emoticons/default/biggrin.gif) |
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10/04/2012 - 05:51:34 |
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#139
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Group: 17 Buddies Posts: 18 535 Joined: 27/12/2003 Team: Dev. 17b |
Not at all (IMG:http://forum.17buddies.rocks/style_emoticons/default/eek.gif)
I said bed and food, not latex nor sextoys ! (IMG:http://forum.17buddies.rocks/style_emoticons/default/icon_lol.gif) |
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10/04/2012 - 06:46:11 |
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#140
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Group: Member Posts: 12 Joined: 26/11/2010 Team: cs-portable |
Not at all (IMG:http://forum.17buddies.rocks/style_emoticons/default/eek.gif) I said bed and food, not latex nor sextoys ! (IMG:http://forum.17buddies.rocks/style_emoticons/default/icon_lol.gif) i joke (IMG:http://forum.17buddies.rocks/style_emoticons/default/icon_kimouss.gif) |
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10/04/2012 - 18:58:02 |
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#141
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Group: Member Posts: 5 Joined: 02/04/2012 Team: RM |
Contest posted and made sticky on cstrike-planet.com (hihi, sometimes I love the perks of being a mod)
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10/04/2012 - 21:10:54 |
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#142
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Group: 17 Buddies Posts: 18 535 Joined: 27/12/2003 Team: Dev. 17b |
Great thanks fr33pr0d.(IMG:http://forum.17buddies.rocks/style_emoticons/default/felicitation.gif)
Happy to see that great communities of mappers and great mapping websites are able to gather around our contest. (IMG:http://forum.17buddies.rocks/style_emoticons/default/bravo.gif) |
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10/04/2012 - 21:22:24 |
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#143
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Group: 17 Buddies Posts: 18 535 Joined: 27/12/2003 Team: Dev. 17b |
Bad news:
(IMG:http://www.17buddies.net/17b2/Images/Countries/ar.png) [T]incho just told me that for family reasons, he can no more participate to contest. (IMG:http://forum.17buddies.rocks/style_emoticons/default/icon_decu.gif) I hope i's not too serious and whishes him good luck. Come see us as soon as you can, you will be welcome.(IMG:http://forum.17buddies.rocks/style_emoticons/default/wink.gif) (IMG:http://forum.17buddies.rocks/style_emoticons/default/ami2.gif) |
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11/04/2012 - 14:38:44 |
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#144
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Group: Moderator Posts: 8 996 Joined: 13/01/2004 Team: nG |
What about sounds, models and sprites ? Are we allowed to put some in the map ?
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11/04/2012 - 16:13:52 |
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#145
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Group: 17 Buddies Posts: 18 535 Joined: 27/12/2003 Team: Dev. 17b |
No models, no sounds, no sprites and no textures....What a beautifull map !!! (IMG:http://forum.17buddies.rocks/style_emoticons/default/rolleyes.gif) (IMG:http://forum.17buddies.rocks/style_emoticons/default/gap.gif)
OF COURSE YOU CAN !!!! (IMG:http://forum.17buddies.rocks/style_emoticons/default/icon_ane.gif) |
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11/04/2012 - 16:16:29 |
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#146
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Group: 17 Buddies Posts: 1 200 Joined: 12/11/2007 Team: 17B addict |
All models, sprites, sound and sky are allowed
(IMG:http://forum.17buddies.rocks/style_emoticons/default/wink.gif) |
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11/04/2012 - 19:14:16 |
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#147
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Group: Member Posts: 12 Joined: 01/04/2012 |
All models, sprites, sound and sky are allowed (IMG:http://forum.17buddies.rocks/style_emoticons/default/wink.gif) By 'all' do you mean just the default Half-Life/Counter-Strike ones? |
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11/04/2012 - 19:56:41 |
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#148
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Group: Advanced Posts: 80 Joined: 10/03/2011 |
By 'all' do you mean just the default Half-Life/Counter-Strike ones? I think he means any, whatever you want (IMG:http://forum.17buddies.rocks/style_emoticons/default/smile.gif) |
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11/04/2012 - 20:31:07 |
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#149
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Group: 17 Buddies Posts: 18 535 Joined: 27/12/2003 Team: Dev. 17b |
I think he means any, whatever you want (IMG:http://forum.17buddies.rocks/style_emoticons/default/smile.gif) Yes. |
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11/04/2012 - 22:37:29 |
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#150
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Group: Member Posts: 34 Joined: 03/09/2008 Team: UpC eLite |
Amigos Chapo y S3B:
Most likely, I need to build a model for the map (because I'm also in 3D modeling, lol (IMG:http://forum.17buddies.rocks/style_emoticons/default/blush.gif) ). Therefore, it is likely that my map contestant, have 1 or 2 exclusive models, which obviously will not be those that come by default with the game. Will include everything in the rar (or zip) along with a. Rar, just hope not to overdo with the 5 mb allowed (IMG:http://forum.17buddies.rocks/style_emoticons/default/glare.gif) |
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12/04/2012 - 05:14:52 |
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#151
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Group: 17 Buddies Posts: 18 535 Joined: 27/12/2003 Team: Dev. 17b |
I like when an Argentin friend call me 'amigo' (IMG:http://forum.17buddies.rocks/style_emoticons/default/gap.gif)
I feel like i was on holidays everyday (IMG:http://forum.17buddies.rocks/style_emoticons/default/icon_lol.gif) (IMG:http://forum.17buddies.rocks/style_emoticons/default/ami2.gif) |
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13/04/2012 - 15:13:43 |
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#152
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Group: Member Posts: 7 Joined: 31/03/2012 |
audizmann signing up.
I have not played or mapped for cs1.6 in ages, and I can barely load a map anymore (Steam...), but it brings back good memories (IMG:http://forum.17buddies.rocks/style_emoticons/default/happy.gif) question: Does the 17button texture have to be used as an actual button that activates something, or can it just be a sign on a wall? |
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13/04/2012 - 15:20:26 |
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#153
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Group: 17 Buddies Posts: 18 535 Joined: 27/12/2003 Team: Dev. 17b |
Just a sign. But if you want it to act as a trigger, you can (IMG:http://forum.17buddies.rocks/style_emoticons/default/wink.gif)
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13/04/2012 - 17:07:42 |
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#154
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Group: Moderator Posts: 8 996 Joined: 13/01/2004 Team: nG |
Another question, maybe usless, but... the 1200 polys (yes they are a problem for me (IMG:http://forum.17buddies.rocks/style_emoticons/default/icon_ane.gif) ) I guess it's counted through player's eyes ?
I mean it's not a problem if it goes over 1200 in spectate mode where you can see from angles impossible to reach for players ? |
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13/04/2012 - 17:40:42 |
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#155
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Group: 17 Buddies Posts: 1 200 Joined: 12/11/2007 Team: 17B addict |
QUOTE 1200 polys ... through player's eyes Yes, of course (IMG:http://forum.17buddies.rocks/style_emoticons/default/wink.gif)
This post has been edited by S3B: 13/04/2012 - 17:41:07 |
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13/04/2012 - 21:16:49 |
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#156
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Group: Member Posts: 1 Joined: 08/04/2012 Team: CLL |
My mapping team contains : AXE
My mail : herbalist (dot) addicted (at) yahoo (dot) com Our team name is : CLL MAPPING TEAM. Thank you. |
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13/04/2012 - 22:14:12 |
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#157
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Group: 17 Buddies Posts: 18 535 Joined: 27/12/2003 Team: Dev. 17b |
Mail edited to avoid spam bots (IMG:http://forum.17buddies.rocks/style_emoticons/default/wink.gif)
So, if I understand, I add 'AXE' as mapper's name with the provided mail ? |
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14/04/2012 - 08:14:54 |
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#158
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Group: 17 Buddies Posts: 18 535 Joined: 27/12/2003 Team: Dev. 17b |
Question received in MP:
QUOTE what if my map size is more than 10mb? D: Be carefull, it is not 10Mb but 5Mb for the WHOLE archive. This point was fixed after discussion at the beginning of the contest topic. If your archive is more than 5Mb it will be disqualified. |
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15/04/2012 - 15:04:00 |
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#159
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Group: Member Posts: 11 Joined: 01/04/2012 |
My mapping team contains : AXE My mail : herbalist (dot) addicted (at) yahoo (dot) com Our team name is : CLL MAPPING TEAM. Thank you. What exactly is a mapping team?
Aren't you violating the rules? Correct me if I'm wrong. |
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15/04/2012 - 17:42:00 |
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#160
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Group: Member Posts: 4 Joined: 13/04/2011 |
Holy cow. I just realized I'm allowed to use only the .wad that you provide. And I was about to sign up. I'll have to reconsider my ideas without any other wads and then decide whether I'll take part.
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Lo-Fi Version |
Skin © Chapo
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