17buddies Solstice Mapping Contest, Counter Strike 1.6 |
31/03/2012 - 11:55:27 |
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#1
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Group: 17 Buddies Posts: 18 535 Joined: 27/12/2003 Team: Dev. 17b |
(IMG:http://www.17buddies.net/17b2/Images/Solstice/17bSolsticeBan-frm.gif) .17Buddies is proud to announce you the first 17Buddies mapping contest: 2012 Solstice Mapping Contest This is a Counter Strike 1.6 mapping contest that will last from Friday, April 20th to Wednesday, June 20th at 11:59pm GMT. Please read the following contest rules and information closely. Rules:
Judging:
Registering:
Prizes: Sponsors: If you want to enter this competition and promote your company, please contact Chapo.
[ 17's Buddies : 300 000 Pages views & 40 000 Unique visitors per month ] Submission of the Map:
Judges:
Registered Mappers:
Thanks: We wish to thank the following sites that allow us to promote our mapping contest:
We DO NOT want to thank the following site(s):
Questions: If you have any more questions don’t think twice about asking, but read carefully the FAQ below before asking. I wish you all the best! Good luck, and happy mapping! This post has been edited by Chapo: 14/06/2012 - 17:55:47 |
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31/03/2012 - 12:02:46 |
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#2
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Group: 17 Buddies Posts: 18 535 Joined: 27/12/2003 Team: Dev. 17b |
FAQ .Q: How long do I have to complete the map? A: The map must be completed, and sent before Wednesday, June 20th at 11:59pm GMT. Q: Can I use old work? A: No, the map must be made for this contest. Q: Can I copy paste stuff in? A: Yes Q: Can a friend help? A: If you want, but only one mapper can be rewarded. Q: Can I send more than one map? A: No Q: Can it be any kind of map? A: No. Map must be a Defuse (de_), Hostage Rescue (cs_), Fight Yard (fy_), Gungame(gg_), or Aim (aim_) map. Q: What Game? A: Counter-strike 1.6 Q: Can I use wadinclude? A: Yes, but only to add your signature to the map. No custom texture other than those provided in solstice.wad allowed. Q: Can I make custom models and stuff? A: Yes Q: Is there a max file size? A: Yes, 5MB is the largest archive size, including all necessary files. Q: Can I use little things like models that I have made? A: Yes Q: Will my map be put on your site? A: Of course ! All maps will be Q. Why do I need to send in the models, sprites, ...? A. This contest will look at how the map is built, not just how it is in game. Q. Where do I sign up for this? A. You just need to post your name here and send a PM to Chapo With a valid email. This post has been edited by Chapo: 05/04/2012 - 19:36:51 |
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31/03/2012 - 19:50:19 |
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#3
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Group: Member Posts: 1 Joined: 08/11/2011 |
Sokol
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31/03/2012 - 20:03:38 |
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#4
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Group: Member Posts: 6 Joined: 01/08/2011 Team: Clan PuF |
Apps
i have a question, Q: Is there a max file size? A: Yes, 10MB is the largest map size. 10mb the bsp. file or the .zip file |
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31/03/2012 - 20:15:45 |
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#5
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Group: Member Posts: 7 Joined: 20/11/2009 Team: CSRomania |
Tatu Eugen
I am in. |
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31/03/2012 - 20:49:14 |
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#6
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Group: Member Posts: 12 Joined: 26/11/2010 Team: cs-portable |
i'm +
making map |
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31/03/2012 - 20:56:35 |
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#7
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Group: 17 Buddies Posts: 18 535 Joined: 27/12/2003 Team: Dev. 17b |
Cesar => You're right, It's ambiguous.
For a Cs 1.6 map, I think that 10Mb for the whole files (.zip archive) can be a good size. Is 'Apps' your mapper's name? Sergio => With which mapper's name do you register ? All => Remember to send me a PM with a valid email. |
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31/03/2012 - 21:21:45 |
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#8
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Group: Member Posts: 12 Joined: 26/11/2010 Team: cs-portable |
QUOTE Sergio => With which mapper's name do you register ? mapper name is SergioPoverony |
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31/03/2012 - 21:30:49 |
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#9
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Group: 17 Buddies Posts: 18 535 Joined: 27/12/2003 Team: Dev. 17b |
Ok, no problem. I have received your PM (IMG:http://forum.17buddies.rocks/style_emoticons/default/wink.gif)
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31/03/2012 - 22:01:29 |
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#10
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Group: Member Posts: 6 Joined: 01/08/2011 Team: Clan PuF |
Sorry: Apps as mapper name
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31/03/2012 - 22:31:43 |
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#11
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Group: Member Posts: 7 Joined: 31/03/2012 |
Out of curiosity, are the prizes of any use if you are not representing a company?
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31/03/2012 - 22:43:17 |
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#12
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Group: 17 Buddies Posts: 18 535 Joined: 27/12/2003 Team: Dev. 17b |
You can use them for advertizing for your team or personal website (for example)
But no porn or offensive or racist site (No off-site charter) (IMG:http://forum.17buddies.rocks/style_emoticons/default/icon_jap.gif) |
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01/04/2012 - 09:02:56 |
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#13
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Group: Member Posts: 114 Joined: 10/05/2010 Team: Orbital Studio |
I haven't been mapping for more than 1 year... but I'll take the challenge. I'm in.
Name: tizu |
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Guest_Dominio_* |
01/04/2012 - 09:43:18 |
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#14
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Invité |
Challenge accepted!
Dominio |
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01/04/2012 - 10:11:08 |
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#15
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Group: 17 Buddies Posts: 18 535 Joined: 27/12/2003 Team: Dev. 17b |
Great!! (IMG:http://forum.17buddies.rocks/style_emoticons/default/bravo.gif)
Come on guys! You've got time till countdown end ! (IMG:http://forum.17buddies.rocks/style_emoticons/default/ami2.gif) |
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01/04/2012 - 11:19:51 |
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#16
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Group: Member Posts: 12 Joined: 01/04/2012 |
Glad to see people still want new 1.6 maps (IMG:http://forum.17buddies.rocks/style_emoticons/default/smile.gif)
Mapper name: Grounded |
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01/04/2012 - 11:23:51 |
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#17
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Group: Member Posts: 7 Joined: 01/04/2012 |
Hmm, why not?
Mapper name: warri |
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01/04/2012 - 12:01:50 |
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#18
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Group: 17 Buddies Posts: 18 535 Joined: 27/12/2003 Team: Dev. 17b |
Cesar => You're right, It's ambiguous. For a Cs 1.6 map, I think that 10Mb for the whole files (.zip archive) can be a good size. Some mappers told me in private that 10Mb should be too huge for a CS 1.6 map. What are you thinking about reducing filesize (perhaps to 4 or 5 Mb) ? |
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01/04/2012 - 12:03:40 |
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#19
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Group: 17 Buddies Posts: 18 535 Joined: 27/12/2003 Team: Dev. 17b |
Don't hesitate to ask or give feedback about rules.
We can change them until 22 april, ending of registration and official start of contest. (IMG:http://forum.17buddies.rocks/style_emoticons/default/wink.gif) (IMG:http://forum.17buddies.rocks/style_emoticons/default/ami2.gif) |
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01/04/2012 - 12:29:58 |
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#20
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Group: Member Posts: 57 Joined: 18/11/2010 |
oh wow, this is the first 17buddies mapping competition I ever know ... good luck everybody ... (IMG:http://forum.17buddies.rocks/style_emoticons/default/icon_biggrin.gif)
This post has been edited by deepeyes: 01/04/2012 - 12:31:16 |
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01/04/2012 - 14:10:15 |
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#21
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Group: Member Posts: 12 Joined: 01/04/2012 |
Some mappers told me in private that 10Mb should be too huge for a CS 1.6 map. What are you thinking about reducing filesize (perhaps to 4 or 5 Mb) ? 10Mb is only too much if custom textures aren't allowed, otherwise I don't see a problem. It says only the 17b external wad is allowed, but does that exclude using wadinclude to build other custom textures into the bsp? April 22nd is too far away! |
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01/04/2012 - 14:13:54 |
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#22
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Group: Member Posts: 1 Joined: 04/10/2011 |
23shockwave
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01/04/2012 - 14:42:51 |
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#23
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Group: Member Posts: 11 Joined: 01/04/2012 |
Thank you for notifying me by e-mail.
My nickname is Naigel, this will also be my mapper name. Question: am I allowed to sketch layouts now? Or can I officialy start 22 april? |
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01/04/2012 - 17:37:45 |
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#24
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Group: 17 Buddies Posts: 18 535 Joined: 27/12/2003 Team: Dev. 17b |
Sorry, I made a mistake: Summer Solstice 2012 is the 20 June, not 22 June, so contest will end Wednesday, June 20th at 11:59pm GMT (edited in first topic and banners)
You can start before 20 April, but if rules change, your work may go to trash can (IMG:http://forum.17buddies.rocks/style_emoticons/default/wink.gif) Custom textures aren't allowed: only standard wads and 17bsolstice.wad. No wadinclude allowed. Please don't send me draft work. I want to be objective in our judgment and for the moment, i don't want to see work in progress (IMG:http://forum.17buddies.rocks/style_emoticons/default/wink.gif) |
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01/04/2012 - 17:48:17 |
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#25
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Group: Member Posts: 6 Joined: 01/08/2011 Team: Clan PuF |
god damn. 17buddies.wad doesnt have textures like wood, or beach sand
it would be awesome if you can put at least 5 custom textures |
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01/04/2012 - 17:59:26 |
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#26
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Group: Member Posts: 12 Joined: 26/11/2010 Team: cs-portable |
Yes. You wad textures not complete, no series texture (IMG:http://forum.17buddies.rocks/style_emoticons/default/icon_decu.gif)
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01/04/2012 - 18:11:22 |
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#27
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Group: 17 Buddies Posts: 18 535 Joined: 27/12/2003 Team: Dev. 17b |
You can use standard wads (cstrike.wad, halflife.wad, ...) which contain standard textures (IMG:http://forum.17buddies.rocks/style_emoticons/default/wink.gif)
17bsolstice.wad is just provided in addition, for 'summer' theme. With more textures or custom textures allowed, theme may not be respected and contest will be more easy... So no wadinclude (IMG:http://forum.17buddies.rocks/style_emoticons/default/wink.gif) |
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01/04/2012 - 18:43:03 |
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#28
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Group: Member Posts: 12 Joined: 26/11/2010 Team: cs-portable |
May be wad include ZHLT wad?
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01/04/2012 - 18:53:47 |
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#29
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Group: 17 Buddies Posts: 1 200 Joined: 12/11/2007 Team: 17B addict |
We'll include the texture in our wad, and also the sky texture
This post has been edited by S3B: 01/04/2012 - 18:54:08 |
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01/04/2012 - 18:53:51 |
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#30
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Group: 17 Buddies Posts: 18 535 Joined: 27/12/2003 Team: Dev. 17b |
As they are not 'heavy', we can incorporate them to 17bsolstice.wad if you want (IMG:http://forum.17buddies.rocks/style_emoticons/default/icon_oui.gif)
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01/04/2012 - 18:59:24 |
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#31
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Group: Member Posts: 12 Joined: 26/11/2010 Team: cs-portable |
For real compile map i'm and other mappers use ZHLT tools - this tools including in map ZHLT.wad (this is special textures)
I can use it? This post has been edited by SergioPoverony: 01/04/2012 - 19:02:33 |
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01/04/2012 - 19:10:24 |
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#32
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Group: Member Posts: 57 Joined: 18/11/2010 |
These are most common .WAD files you can find on Counter-Strike game:
cached.wad decals.wad fonts.wad gfx.wad halflife.wad liquids.wad spraypaint.wad xeno.wad This post has been edited by deepeyes: 01/04/2012 - 19:16:47 |
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01/04/2012 - 20:33:39 |
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#33
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Group: Member Posts: 12 Joined: 01/04/2012 Team: :D |
ZAZA
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02/04/2012 - 00:49:27 |
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#34
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Group: Member Posts: 1 Joined: 27/08/2011 Team: LG |
JaiiRiToO
Go Go Peru! |
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02/04/2012 - 11:43:04 |
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#35
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Group: Member Posts: 6 Joined: 02/01/2012 |
Kira.
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02/04/2012 - 12:43:56 |
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#36
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Group: Member Posts: 114 Joined: 10/05/2010 Team: Orbital Studio |
Thank you for notifying me by e-mail. My nickname is Naigel, this will also be my mapper name. Question: am I allowed to sketch layouts now? Or can I officialy start 22 april? I guess you can start whenever you like, as long as you finish and hand the result on 20 june. (IMG:http://forum.17buddies.rocks/style_emoticons/default/smile.gif) |
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02/04/2012 - 12:58:46 |
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#37
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Group: Member Posts: 6 Joined: 02/01/2012 |
My nick is with a dot at the end.
Like that : "Kira." (IMG:http://forum.17buddies.rocks/style_emoticons/default/smile.gif) This post has been edited by Kira.: 02/04/2012 - 12:59:00 |
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02/04/2012 - 13:25:27 |
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#38
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Group: 17 Buddies Posts: 18 535 Joined: 27/12/2003 Team: Dev. 17b |
ok
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02/04/2012 - 17:26:28 |
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#39
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Group: Member Posts: 11 Joined: 01/04/2012 |
There are different versions of zhlt.wad online... please provide the one you'd like us to use or allow us to have our own 'special' .wad file with these textures. I've made my own and named it compile.wad and it contains textures like NULL, CLIP and AAATRIGGER.
You can download that .wad here, to see what I mean: http://naigel.nl/files/mapping/compile.wad |
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02/04/2012 - 18:14:26 |
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#40
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Group: 17 Buddies Posts: 18 535 Joined: 27/12/2003 Team: Dev. 17b |
as we said above, we can add those special textures to 17bsolstice.wad if you want (IMG:http://forum.17buddies.rocks/style_emoticons/default/wink.gif)
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Lo-Fi Version |
Skin © Chapo
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