Modifying Map - How Difficult, Unlock roofs and add ladder |
31/01/2015 - 20:38:14 |
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#1
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Group: Member Posts: 15 Joined: 10/10/2014 |
I want to modify some maps to open the rooftops on them - which are partialy unreachable because of the hidden walls. I also want to add some ladders. I only have the client/server files for these maps and no sources.
How difficult would it be? I am completely new to mapping but otherwise quite expirienced. This post has been edited by Lanm: 31/01/2015 - 20:38:56 |
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05/09/2024 - 09:23:43 |
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#2
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Group: Member Posts: 2 Joined: 05/09/2024 |
I want to modify some maps to open the rooftops on them - which are partialy unreachable because of the hidden walls. I also want to add some ladders. I only have the client/server files for these maps and no sources. retro bowl How difficult would it be? I am completely new to mapping but otherwise quite expirienced. Modifying maps without access to the original source files can be tricky. Since you only have the client/server files, it might involve decompiling the map first. Decompiling often leads to a loss of detail, but it’s possible to make simple changes like adding ladders or removing hidden walls afterward. If you're experienced in general, the process can be learned, but expect a learning curve with mapping tools. |
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05/09/2024 - 14:21:08 |
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#3
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Group: Advanced Posts: 128 Joined: 28/07/2013 |
Modifying maps without access to the original source files can be tricky. Since you only have the client/server files, it might involve decompiling the map first. Decompiling often leads to a loss of detail, but it’s possible to make simple changes like adding ladders or removing hidden walls afterward. If you're experienced in general, the process can be learned, but expect a learning curve with mapping tools. I haven't used it but Bspguy might be worth a try (IMG:https://user-images.githubusercontent.com/12087544/88471604-1768ac80-cec0-11ea-9ce5-13095e843ce7.png) https://github.com/wootguy/bspguy QUOTE A tool for editing GoldSrc maps without decompiling
Editor Features Keyvalue editor with FGD support Entity + BSP model creation and duplication Easy object movement and scaling Vertex manipulation + face splitting Used to make perfectly shaped triggers. A box is often good enough, though. BSP model origin movement/alignment Optimize + clean commands to prevent overflows Hull deletion + redirection + creation clipnode generation is similar to -cliptype legacy in the CSG compiler (the worst method) Basic face This post has been edited by LiveWire: 05/09/2024 - 14:21:42 |
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Lo-Fi Version |
Skin © Chapo
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