https://www.17buddies.rocks/index.html

17's Buddies Maps HL1 Maps HL2 Wads Plan des Maps
17 Buddies
Only for stats

Welcome Guest ( Log In | Register )

Modifying Map - How Difficult, Unlock roofs and add ladder
Lanm
post 31/01/2015 - 20:38:14 |   Post #1
+Reply

Group: Member
Posts: 15
Joined: 10/10/2014

ru 


I want to modify some maps to open the rooftops on them - which are partialy unreachable because of the hidden walls. I also want to add some ladders. I only have the client/server files for these maps and no sources.

How difficult would it be? I am completely new to mapping but otherwise quite expirienced.

This post has been edited by Lanm: 31/01/2015 - 20:38:56
Post PM
Go to the top of the page
 
New
Replies
samsmith
post 05/09/2024 - 09:23:43 |   Post #2
+Reply

Group: Member
Posts: 2
Joined: 05/09/2024

vn 


QUOTE (Lanm @ 31/01/2015 - 21:38:14) *
I want to modify some maps to open the rooftops on them - which are partialy unreachable because of the hidden walls. I also want to add some ladders. I only have the client/server files for these maps and no sources. retro bowl

How difficult would it be? I am completely new to mapping but otherwise quite expirienced.

Modifying maps without access to the original source files can be tricky. Since you only have the client/server files, it might involve decompiling the map first. Decompiling often leads to a loss of detail, but it’s possible to make simple changes like adding ladders or removing hidden walls afterward. If you're experienced in general, the process can be learned, but expect a learning curve with mapping tools.
Post PM
Website
Go to the top of the page
LiveWire
post 05/09/2024 - 14:21:08 |   Post #3
+Reply

Group: Advanced
Posts: 128
Joined: 28/07/2013

gb 


QUOTE (samsmith @ 05/09/2024 - 09:23:43) *
Modifying maps without access to the original source files can be tricky. Since you only have the client/server files, it might involve decompiling the map first. Decompiling often leads to a loss of detail, but it’s possible to make simple changes like adding ladders or removing hidden walls afterward. If you're experienced in general, the process can be learned, but expect a learning curve with mapping tools.



I haven't used it but Bspguy might be worth a try

(IMG:https://user-images.githubusercontent.com/12087544/88471604-1768ac80-cec0-11ea-9ce5-13095e843ce7.png)

https://github.com/wootguy/bspguy

QUOTE
A tool for editing GoldSrc maps without decompiling
Editor Features

Keyvalue editor with FGD support
Entity + BSP model creation and duplication
Easy object movement and scaling
Vertex manipulation + face splitting
Used to make perfectly shaped triggers. A box is often good enough, though.
BSP model origin movement/alignment
Optimize + clean commands to prevent overflows
Hull deletion + redirection + creation
clipnode generation is similar to -cliptype legacy in the CSG compiler (the worst method)
Basic face


This post has been edited by LiveWire: 05/09/2024 - 14:21:42
Post PM
Go to the top of the page

Posts in this topic

6 User(s) are reading this topic (6 Guests and 0 Anonymous Users)
0 Members:

Quick ReplyNew
 


RSS Lo-Fi Version
 
Skin © Chapo