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Fixed Version Of "de_bridge_cz" Map?, Textures transparency problem
Rich Nagel
post 09/02/2013 - 10:00:49 |   Post #1
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"de_Bridge_CZ" was one of the maps that didn't make the final cut of Counter-Strike: Condition Zero, so it wasn't really finished up by Ritual.



That being said, this map is really a work of art IMHO (IMG:http://forum.17buddies.rocks/style_emoticons/default/smile.gif) It does suffer from some texture problems though. Several of the textures that are supposed to have transparency do not, with ugly black around them where the should be transparent. The hanging vines textures (as well as a few others) aren't displayed within the game with transparency (making them look butt-ugly).

I loaded the WAD into a texture editor (Wally Texture Editor v1.55b), but everything looks kosher to me (the textures in question are all tagged as transparent ("{"), and they appear to use the proper palette index and color for the transparency; palette index 255, RGB 000,000,255).

Anyhow, does anyone know of a download for a version of this map that has the transparency fixed for the screwed up textures?
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Naitsirk Revisit...
post 12/02/2013 - 18:33:20 |   Post #2
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QUOTE (Rich Nagel @ 09/02/2013 - 10:00:49) *
"de_Bridge_CZ" was one of the maps that didn't make the final cut of Counter-Strike: Condition Zero, so it wasn't really finished up by Ritual.



That being said, this map is really a work of art IMHO (IMG:http://forum.17buddies.rocks/style_emoticons/default/smile.gif) It does suffer from some texture problems though. Several of the textures that are supposed to have transparency do not, with ugly black around them where the should be transparent. The hanging vines textures (as well as a few others) aren't displayed within the game with transparency (making them look butt-ugly).

I loaded the WAD into a texture editor (Wally Texture Editor v1.55b), but everything looks kosher to me (the textures in question are all tagged as transparent ("{"), and they appear to use the proper palette index and color for the transparency; palette index 255, RGB 000,000,255).

Anyhow, does anyone know of a download for a version of this map that has the transparency fixed for the screwed up textures?



It isnt about the textures, but the entity. All those textures will be transparent if someone could edit those brushes making them entities and putting their render mode to solid (no light) in VHE. I also thought that there must be a proper version and I really like the map, but sadly there isnt an .rmf file on the net to edit. Only if someone could convert that .bsp file into .map file without getting brush errors will this map have a chance.
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