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Modifying Map - How Difficult, Unlock roofs and add ladder
Lanm
post 31/01/2015 - 20:38:14 |   Post #1
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I want to modify some maps to open the rooftops on them - which are partialy unreachable because of the hidden walls. I also want to add some ladders. I only have the client/server files for these maps and no sources.

How difficult would it be? I am completely new to mapping but otherwise quite expirienced.

This post has been edited by Lanm: 31/01/2015 - 20:38:56
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LiveWire
post 31/01/2015 - 21:20:27 |   Post #2
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QUOTE (Lanm @ 31/01/2015 - 20:38:14) *
I want to modify some maps to open the rooftops on them - which are partialy unreachable because of the hidden walls. I also want to add some ladders. I only have the client/server files for these maps and no sources.

How difficult would it be? I am completely new to mapping but otherwise quite expirienced.



I`d start by running the map with low gravity to see if you can get on the roofs because as you say they are often protected by hidden (clipped) walls which can`t be changed.

This post has been edited by LiveWire: 31/01/2015 - 21:21:19
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Tonight /A/
post 01/02/2015 - 00:02:30 |   Post #3
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It depends actually, if the mapper used clip or {BLUE textures. If he used {BLUE, then he tied it with func_wall entity, so you could remove it with AMXX plugin.
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Lanm
post 07/02/2015 - 16:04:57 |   Post #4
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So, building modified BSP file is not doable?

What about ladders?

This post has been edited by Lanm: 07/02/2015 - 16:05:09
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LiveWire
post 07/02/2015 - 18:57:27 |   Post #5
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Might be easier to tells us wich map you want to change.

The other problem is that editing maps without permission is often frowned upon, but if you setup your server right the client has no need to download the edited map. (IMG:http://forum.17buddies.rocks/style_emoticons/default/wink.gif)

This post has been edited by LiveWire: 07/02/2015 - 18:57:54
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Lanm
post 07/02/2015 - 21:01:39 |   Post #6
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I am particularly interested in modifying de_torn.

Looking at mysterious info in disassebly programs I found mentions of func_wall.

I also found info about that it may be quite possible to disassemble the map and reassemble it with some probable quality loss.

QUOTE (LiveWire @ 07/02/2015 - 21:57:27) *
The other problem is that editing maps without permission is often frowned upon


I believe that nobody can teach me what to do as long as I do not claim credit, publish it and do not earn money with it or something like that.

This post has been edited by Lanm: 07/02/2015 - 21:03:27
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LiveWire
post 08/02/2015 - 11:22:48 |   Post #7
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QUOTE (Lanm @ 07/02/2015 - 22:01:39) *
I am particularly interested in modifying de_torn.

Looking at mysterious info in disassebly programs I found mentions of func_wall.

I also found info about that it may be quite possible to disassemble the map and reassemble it with some probable quality loss.

I believe that nobody can teach me what to do as long as I do not claim credit, publish it and do not earn money with it or something like that.


No its not possible to disassemble and reassemble complex goldsrc maps, although you might get away with colour maps but these would take little time to remake.

But as de_torn is a stock map so its ok to edit, so run the map in low gravity and see if you can get on the roofs first.


run the map
type sv_gravity 70
try jumping on the roofs
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Lanm
post 08/02/2015 - 13:29:35 |   Post #8
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I already tried that prior to the creation of thread. Roofs are randomly locked.
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LiveWire
post 08/02/2015 - 14:04:48 |   Post #9
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QUOTE (Lanm @ 08/02/2015 - 14:29:35) *
I already tried that prior to the creation of thread. Roofs are randomly locked.


Yeh a few are clipped so you can`t get up, nothing you can do with those.

http://nemesis.thewavelength.net/index.php?p=30

That progam lets you see and select the things you can edit.

This post has been edited by LiveWire: 08/02/2015 - 14:06:03
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Lanm
post 14/02/2015 - 21:01:18 |   Post #10
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Thanks everybody, I will experiment with these.
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samsmith
post 05/09/2024 - 09:23:43 |   Post #11
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QUOTE (Lanm @ 31/01/2015 - 21:38:14) *
I want to modify some maps to open the rooftops on them - which are partialy unreachable because of the hidden walls. I also want to add some ladders. I only have the client/server files for these maps and no sources. retro bowl

How difficult would it be? I am completely new to mapping but otherwise quite expirienced.

Modifying maps without access to the original source files can be tricky. Since you only have the client/server files, it might involve decompiling the map first. Decompiling often leads to a loss of detail, but it’s possible to make simple changes like adding ladders or removing hidden walls afterward. If you're experienced in general, the process can be learned, but expect a learning curve with mapping tools.
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LiveWire
post 05/09/2024 - 14:21:08 |   Post #12
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gb 


QUOTE (samsmith @ 05/09/2024 - 09:23:43) *
Modifying maps without access to the original source files can be tricky. Since you only have the client/server files, it might involve decompiling the map first. Decompiling often leads to a loss of detail, but it’s possible to make simple changes like adding ladders or removing hidden walls afterward. If you're experienced in general, the process can be learned, but expect a learning curve with mapping tools.



I haven't used it but Bspguy might be worth a try

(IMG:https://user-images.githubusercontent.com/12087544/88471604-1768ac80-cec0-11ea-9ce5-13095e843ce7.png)

https://github.com/wootguy/bspguy

QUOTE
A tool for editing GoldSrc maps without decompiling
Editor Features

Keyvalue editor with FGD support
Entity + BSP model creation and duplication
Easy object movement and scaling
Vertex manipulation + face splitting
Used to make perfectly shaped triggers. A box is often good enough, though.
BSP model origin movement/alignment
Optimize + clean commands to prevent overflows
Hull deletion + redirection + creation
clipnode generation is similar to -cliptype legacy in the CSG compiler (the worst method)
Basic face


This post has been edited by LiveWire: 05/09/2024 - 14:21:42
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fufufafa
post 06/10/2024 - 00:11:55 |   Post #13
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Here is the complete guide
https://gamebanana.com/tuts/17855
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LiveWire
post 06/10/2024 - 20:16:01 |   Post #14
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gb 


https://github.com/UnrealKaraulov/newbspguy

Found a fork of it with more features


NEWBPSGUY Editor Updated Features:

Texture Rotation
Face Editor Update(better texture support, verts manual editor, etc, but without texture browser)
Cull leaf faces (for example 0 solid leaf for cleanup)
Leaf Editor (WIP)
Export obj, wad, ent, bsp/bspmodel, hlrad files.
Import wad, ent, bsp(in two modes)
Render .BSP and .MDL models.
Render .SPR sprites (WIP).
Full support for "angle" and "angles" keyvalue.
Full featured LightMap Editor for edit single or multiple faces.
Updated Entity Report, added search by any parameters and sorting by fgd flags.
Added "undo/redo" support for many manipulations. (Move ents/origin, etc)
Added move model(as option for transforming, like move origin)
Added CRC-Spoofing(now possible to replace original map and play it on any servers)
Updated controls logic(now can't using hotkeys and manipulation, if any input/window is active)
Support J.A.C.K fgd files
Keyvalue editor can be used for edit all selected entities
Protect map (anti-decompile, WIP) ...
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