Posted by: Phasetech 08/10/2015 - 22:57:49
Is there anyone left that can add way points to this map? When there are just a few players, the bots almost never leave spawn areas. This map is a good crowd drawer to our sever but when the bots are on, they are useless.
Posted by: Ch40$ 10/10/2015 - 06:55:45
there are no waypoints for this map
Posted by: Phasetech 10/10/2015 - 15:30:51
QUOTE (Ch40$ @ 10/10/2015 - 07:55:45)

there are no waypoints for this map

Is there a way to get the bots out of the spawn?
Posted by: Ch40$ 12/10/2015 - 06:09:28
yes make self wps
http://shrikebot.bots-united.com/manuals/shrikebot_manual8.htm
Posted by: Phasetech 15/10/2015 - 18:15:17
QUOTE (Ch40$ @ 12/10/2015 - 07:09:28)

yes make self wps
http://shrikebot.bots-united.com/manuals/shrikebot_manual8.htm
What is recommended for editing DOD maps? What mapping software would be best? I would like to give it a try.
Posted by: Ch40$ 17/10/2015 - 07:07:02
it depends on what they want to do !
Posted by: Phasetech 17/10/2015 - 17:27:08
QUOTE (Ch40$ @ 17/10/2015 - 08:07:02)

it depends on what they want to do !
I would like to edit maps currently on our server. I would like to edit a map, then re-upload to our server.
Posted by: Ch40$ 18/10/2015 - 07:38:23
what are working on the map?
models, flags, sprites, overviews ?
My Programs: HammerEditor, Jed's Half-Life Model Viewer , mdldecompiler-1.2 , Easy Sprite Maker , BSPEdit V1.70 ,
bspviewer156
Posted by: Phasetech 18/10/2015 - 16:01:13
QUOTE (Ch40$ @ 18/10/2015 - 08:38:23)

what are working on the map?
models, flags, sprites, overviews ?
My Programs: HammerEditor, Jed's Half-Life Model Viewer , mdldecompiler-1.2 , Easy Sprite Maker , BSPEdit V1.70 ,
bspviewer156
Thanks for that information. I'm a little confused though. If you play standard Kalt map, the bots do run around the map, but on Kalt_3v3_b1 the bots almost never leave spawn. How can I edit the map to make the bots move?
Posted by: Ch40$ 19/10/2015 - 08:17:01
no your must make complette new waypoint for this map-version 
rename from dod_kalt.wps it does not work
Posted by: Phasetech 26/11/2015 - 18:20:52
QUOTE (Ch40$ @ 19/10/2015 - 09:17:01)

no your must make complette new waypoint for this map-version ;)
rename from dod_kalt.wps it does not work
Is there anyone out there willing to try and make waypoints for dod_kalt_3v3_b1 ? I tried and failed.
Posted by: Ch40$ 27/11/2015 - 09:43:37
yes i make waypoints for Kalt is easy
find Today on my Blog http://dodclassic.blogspot.de/
Posted by: Phasetech 27/11/2015 - 18:10:51
QUOTE (Ch40$ @ 27/11/2015 - 10:43:37)

yes i make waypoints for Kalt is easy
find Today on my Blog http://dodclassic.blogspot.de/
Thank You very much!!!