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Forum 17B _ Bug / Improvements _ Old School Dod

Posted by: Phasetech 08/10/2015 - 22:57:49

Is there anyone left that can add way points to this map? When there are just a few players, the bots almost never leave spawn areas. This map is a good crowd drawer to our sever but when the bots are on, they are useless.

Posted by: Ch40$ 10/10/2015 - 06:55:45

there are no waypoints for this map glare.gif

Posted by: Phasetech 10/10/2015 - 15:30:51

QUOTE (Ch40$ @ 10/10/2015 - 07:55:45) *
there are no waypoints for this map glare.gif

Is there a way to get the bots out of the spawn?

Posted by: Ch40$ 12/10/2015 - 06:09:28

yes make self wps icon_oui.gif
http://shrikebot.bots-united.com/manuals/shrikebot_manual8.htm

Posted by: Phasetech 15/10/2015 - 18:15:17

QUOTE (Ch40$ @ 12/10/2015 - 07:09:28) *
yes make self wps icon_oui.gif
http://shrikebot.bots-united.com/manuals/shrikebot_manual8.htm

What is recommended for editing DOD maps? What mapping software would be best? I would like to give it a try.

Posted by: Ch40$ 17/10/2015 - 07:07:02

it depends on what they want to do !

Posted by: Phasetech 17/10/2015 - 17:27:08

QUOTE (Ch40$ @ 17/10/2015 - 08:07:02) *
it depends on what they want to do !

I would like to edit maps currently on our server. I would like to edit a map, then re-upload to our server.

Posted by: Ch40$ 18/10/2015 - 07:38:23

what are working on the map?
models, flags, sprites, overviews ?

My Programs: HammerEditor, Jed's Half-Life Model Viewer , mdldecompiler-1.2 , Easy Sprite Maker , BSPEdit V1.70 ,
bspviewer156

Posted by: Phasetech 18/10/2015 - 16:01:13

QUOTE (Ch40$ @ 18/10/2015 - 08:38:23) *
what are working on the map?
models, flags, sprites, overviews ?

My Programs: HammerEditor, Jed's Half-Life Model Viewer , mdldecompiler-1.2 , Easy Sprite Maker , BSPEdit V1.70 ,
bspviewer156

Thanks for that information. I'm a little confused though. If you play standard Kalt map, the bots do run around the map, but on Kalt_3v3_b1 the bots almost never leave spawn. How can I edit the map to make the bots move?

Posted by: Ch40$ 19/10/2015 - 08:17:01

no your must make complette new waypoint for this map-version wink.gif
rename from dod_kalt.wps it does not work

Posted by: Phasetech 26/11/2015 - 18:20:52

QUOTE (Ch40$ @ 19/10/2015 - 09:17:01) *
no your must make complette new waypoint for this map-version ;)
rename from dod_kalt.wps it does not work


Is there anyone out there willing to try and make waypoints for dod_kalt_3v3_b1 ? I tried and failed. sad.gif

Posted by: Ch40$ 27/11/2015 - 09:43:37

yes i make waypoints for Kalt is easy icon_lol.gif
find Today on my Blog http://dodclassic.blogspot.de/

Posted by: Phasetech 27/11/2015 - 18:10:51

QUOTE (Ch40$ @ 27/11/2015 - 10:43:37) *
yes i make waypoints for Kalt is easy icon_lol.gif
find Today on my Blog http://dodclassic.blogspot.de/


Thank You very much!!!

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