Old School Dod, kalt 3v3_b1 |
08/10/2015 - 22:57:49 |
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#1
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Group: Member Posts: 9 Joined: 08/10/2015 |
Is there anyone left that can add way points to this map? When there are just a few players, the bots almost never leave spawn areas. This map is a good crowd drawer to our sever but when the bots are on, they are useless.
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10/10/2015 - 06:55:45 |
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#2
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Group: Advanced Posts: 109 Joined: 29/08/2011 Team: 17 Buddies |
there are no waypoints for this map (IMG:http://forum.17buddies.rocks/style_emoticons/default/glare.gif)
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10/10/2015 - 15:30:51 |
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#3
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Group: Member Posts: 9 Joined: 08/10/2015 |
there are no waypoints for this map (IMG:http://forum.17buddies.rocks/style_emoticons/default/glare.gif) Is there a way to get the bots out of the spawn? |
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12/10/2015 - 06:09:28 |
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#4
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Group: Advanced Posts: 109 Joined: 29/08/2011 Team: 17 Buddies |
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15/10/2015 - 18:15:17 |
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#5
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Group: Member Posts: 9 Joined: 08/10/2015 |
yes make self wps (IMG:http://forum.17buddies.rocks/style_emoticons/default/icon_oui.gif) http://shrikebot.bots-united.com/manuals/s...bot_manual8.htm What is recommended for editing DOD maps? What mapping software would be best? I would like to give it a try. |
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17/10/2015 - 07:07:02 |
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#6
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Group: Advanced Posts: 109 Joined: 29/08/2011 Team: 17 Buddies |
it depends on what they want to do !
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17/10/2015 - 17:27:08 |
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#7
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Group: Member Posts: 9 Joined: 08/10/2015 |
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18/10/2015 - 07:38:23 |
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#8
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Group: Advanced Posts: 109 Joined: 29/08/2011 Team: 17 Buddies |
what are working on the map?
models, flags, sprites, overviews ? My Programs: HammerEditor, Jed's Half-Life Model Viewer , mdldecompiler-1.2 , Easy Sprite Maker , BSPEdit V1.70 , bspviewer156 |
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18/10/2015 - 16:01:13 |
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#9
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Group: Member Posts: 9 Joined: 08/10/2015 |
what are working on the map? models, flags, sprites, overviews ? My Programs: HammerEditor, Jed's Half-Life Model Viewer , mdldecompiler-1.2 , Easy Sprite Maker , BSPEdit V1.70 , bspviewer156 Thanks for that information. I'm a little confused though. If you play standard Kalt map, the bots do run around the map, but on Kalt_3v3_b1 the bots almost never leave spawn. How can I edit the map to make the bots move? |
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19/10/2015 - 08:17:01 |
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#10
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Group: Advanced Posts: 109 Joined: 29/08/2011 Team: 17 Buddies |
no your must make complette new waypoint for this map-version (IMG:http://forum.17buddies.rocks/style_emoticons/default/wink.gif)
rename from dod_kalt.wps it does not work |
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26/11/2015 - 18:20:52 |
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#11
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Group: Member Posts: 9 Joined: 08/10/2015 |
no your must make complette new waypoint for this map-version ;) rename from dod_kalt.wps it does not work Is there anyone out there willing to try and make waypoints for dod_kalt_3v3_b1 ? I tried and failed. (IMG:http://forum.17buddies.rocks/style_emoticons/default/sad.gif) |
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27/11/2015 - 09:43:37 |
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#12
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Group: Advanced Posts: 109 Joined: 29/08/2011 Team: 17 Buddies |
yes i make waypoints for Kalt is easy (IMG:http://forum.17buddies.rocks/style_emoticons/default/icon_lol.gif)
find Today on my Blog http://dodclassic.blogspot.de/ |
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27/11/2015 - 18:10:51 |
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#13
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Group: Member Posts: 9 Joined: 08/10/2015 |
yes i make waypoints for Kalt is easy (IMG:http://forum.17buddies.rocks/style_emoticons/default/icon_lol.gif) find Today on my Blog http://dodclassic.blogspot.de/ Thank You very much!!! |
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Lo-Fi Version |
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