I saw a nice post by Alberto309 on GB for making decent shadows for trees and thought I would make a tutorial for it.
Here you can see the effect in game, it looks much better.
http://www.servimg.com/image_preview.php?i=13&u=18865345
I can only get this to work with Vluzacn's ZHLT compile tools http://forums.svencoop.com/showthread.php/38059-ARCHIVE-Custom-ZHLT-by-vluzacn
First make a flat null textured box about the size of the tree.
Texture the side that faces the light as {SHRUB1A and in face properties use fit to fill the whole face. (you can use any transparent texure that begins with { )
http://www.servimg.com/image_preview.php?i=14&u=18865345
Now make the brush a func_illusionary with these settings
Render Fx = normal
Render mode = soild
Fx amount = 0
Light flags = Opaque (Blocks Light)
Add a wood brush for clipping, make this a func_wall but use the same settings as above.
http://www.servimg.com/image_preview.php?i=15&u=18865345
add your model and then set your light_environment as below pic, you will need to play around with the yaw to get the light in the correct direction.
http://www.servimg.com/image_preview.php?i=17&u=18865345
Thats it just compile.
Sample rmf here
shadows.rar ( 3.74K )
: 302
Very nice
I used the func_wall in some map but not the func_illusionary...
Yeh use func_wall if you need it to be soild or func_ illusionary for bushes and things that you can walk through.
The bridge sides and fence in this pic are func_wall
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