Now find the texture and make a brush. Link Then open your Texture application tool and stretch the texture a bit Link
When you are done with this mark the brush and press CTRL+T and choose func_conveyer and use these settings:
Render mode - Texture - some light
FX ammount - 100, 150 or less
Convoyer speed - 150, 200, 300
Angle - Down (Also known as Yaw depends of the FGD file)
Then press Flags and check both of them. Link Now go and compile your map
