Changelog DoD 1.2, en anglais |
03/04/2004 - 12:53:17 |
Post
#1
|
|
Group: 17 Buddies Posts: 11 368 Joined: 30/12/2003 Team: Moches (Flyff) |
CODE _____________________________________ Day of Defeat v1.2 Release Documentation -- Readme.txt http://www.dayofdefeat.com ______________________________________ v1.2 ----- [4.2.03] Weapons ------------- · Bazooka is now a selectable class · reduced greasegun recoil to match thompson ( 0.5 -> 0.4 ) · reduced FG42 recoil to match BAR ( 1.3 -> 1.0 ) · reduced Bren recoil to match BAR ( 1.3 -> 1.0 ) · reduced Enfield aim penalty to match K98 · increased K98 and Enfield recoil ( 1.0 -> 1.5 ) to match garand · fixed Enfield being less accurate than k98 · fixed unzoomed, scoped fg42 being less accurate than regular fg42 · increased movement accuracy penalty on Enfield to match K98 ( 0.1 -> 0.15 ) · added K43 butt smack · fixed Springfield re-zoom behavior · fixed prone garand butt / bayonet animation never playing · lowered standing view height from 28 to 22 units above player origin · increased mg bullet penetration ( factor 0.75 -> 0.65 ) · reorganized slots, primary weapons are all in slot 3 now ( if you like your primary weapons in slot 4, bind the '4' key to "slot3" ) Bugs ------ · fixed bug where throwing a grenade straight down when prone would throw the grenade out of the world · fixed weapons not calling Deploy client side if nextweapon and prevweapon were used, fixes crosshair disappearing for long amounts of time after a reload · fixed helmet not popping off of allied carbine classes · dropped weapons reset their attack times - fixes a bug where a weapon dropped in mid reload could not be fired until the reload time was up, even if another player picked it up · fixed exploit where player could fire a rocket, change teams and destroy objectives · fix player yaw / gaityaw popping when rotating to the right · default font will now draw 32 players on the scoreboard without clipping · reset and reload all client env models when demo recording starts - fixes models disappearing in demo playback · fixed %s in saytext exploit · fixed class limit cvars for fg42s Performance ---------------- · optimized particles · optimized cvar lookups · optimized minimap drawing · optimized player model drawing · removed unused effects and sprites · removed Movewith · removed lightning and extra unused weather features · removed cutscenes · added entity lookup hash to speed up searching for entities · removed w_ models for weapons that can't be dropped Misc ------- · fixed names starting with # exploit · increased number of custom objective icons per map to 6 · Label in class select menu shows class limit and how many are in that class · class menu now omits banned classes and greys out full classes · added mapinfo text files that can edit map properties - ban specific classes and remove spawned bazookas · print warning message if map tries to load too many client_env_models New cvars and commands ------------------- "cl_hudfont" - Change to vary the size of the saytext and voice menu text ( 0 = small, 1 = normal, 2 = big ) "mp_combinemglimits" - Setting to 1 will combine the mg34 and mg42 class limits and count either class as being a "machinegunner". New limit is the sum of "mp_limitaxismg34" and "mp_limitaximg42", including negative numbers. "mp_limitalliesbazooka" "mp_limitaxispschreck" "mp_limitbitpiat" - Class limit cvars for the new bazooka classes Mapinfo instructions ---------------------------- To ban classes with the mapinfo text files, you set a number that indicates the allowed classes. The number after the "alliesclasses" is the sum of the unique identifiers for each allowed class. Example in mapinfo\dod_caen.txt.bak: "spawn_bazookas" "0" //don't spawn bazookas on the ground "alliesclasses" "29" //1 + 4 + 8 + 16 would represent - garand + thompson + greasegun + sniper "axisclasses" "267" //1 + 2 + 8 + 256 would represent - K98 + K43 + MP44 + MG42 The classes are defined as: British classes Enfield 1 Sten 2 Sniper 4 Bren 8 PIAT 16 Random 64 American classes Garand 1 Carbine 2 Thompson 4 GreaseGun 8 Sniper 16 BAR 32 30cal 64 Bazooka 128 Random 512 Axis classes K98 1 K43 2 MP40 4 MP44 8 Sniper 16 FG42Bipod 32 //not available on non-para maps FG42Sniper 64 //not available on non-para maps MG34 128 MG42 256 Pschreck 512 Random 2048 And for those of you wondering what the missing class is in each of these lists, its a mortar. This weapon is not included in this release, as its not completed yet. Source : forums Day of Defeat This post has been edited by Controversy: 03/04/2004 - 12:54:26 |
|
|
03/04/2004 - 14:14:48 |
Post
#2
|
|
Group: Member Posts: 1 849 Joined: 25/03/2004 Team: #Tiblue |
bon vais passer pour un big boulet mais jai jamais toucher a dod et je voudrais voir comment c'est qe'ce que je dois dl???
|
|
|
03/04/2004 - 14:39:02 |
Post
#3
|
|
Group: Member Posts: 4 789 Joined: 08/02/2004 Team: Last-Order |
|
|
|
03/04/2004 - 17:27:35 |
Post
#4
|
|
Group: Member Posts: 1 849 Joined: 25/03/2004 Team: #Tiblue |
(IMG:http://forum.17buddies.rocks/style_emoticons/default/icon_gne.gif) vois pas le rapport
|
|
|
03/04/2004 - 17:46:40 |
Post
#5
|
|
Group: 17 Buddies Posts: 18 534 Joined: 27/12/2003 Team: Dev. 17b |
Via steam, il te suffit de sélectionner Day Of Defeat dans "parties" et le DL est automatique.
Stou (IMG:http://forum.17buddies.rocks/style_emoticons/default/wink.gif) |
|
|
Guest_TyRaN_* |
04/04/2004 - 00:41:49 |
Post
#6
|
Invité |
Bon faut que je trouve un lien moi via IE car 350 mb si je me fais deco sa reprend pas ! (IMG:http://forum.17buddies.rocks/style_emoticons/default/icon_ane.gif)
Bon en plus sa fais un petit moment que je ne l'ai plus , mais bon une fois de temps a autre sa peut etre sympa ! (IMG:http://forum.17buddies.rocks/style_emoticons/default/felicitation.gif) Sinon a un moment j'avais une version steam il me semble , mais je ne sais pas ou elle es passer et je l'avais dl par un site ! (IMG:http://forum.17buddies.rocks/style_emoticons/default/siffle.gif) |
|
|
04/04/2004 - 04:04:08 |
Post
#7
|
|
Group: Member Posts: 4 789 Joined: 08/02/2004 Team: Last-Order |
rhaaa tu pourrais préciser qu'elle est pas encore sortie la MAJ (IMG:http://forum.17buddies.rocks/style_emoticons/default/icon_angry.gif)
je pigeais pas pourquoi j'avais pas la bonne version, et ça voulait pas en dl une autre (IMG:http://forum.17buddies.rocks/style_emoticons/default/icon_ane.gif) |
|
|
Guest_TyRaN_* |
04/04/2004 - 10:01:46 |
Post
#8
|
Invité |
La version 2.0 de clubic , elle marche avec Steam ???
|
|
|
04/04/2004 - 10:43:28 |
Post
#9
|
|
Group: 17 Buddies Posts: 11 368 Joined: 30/12/2003 Team: Moches (Flyff) |
QUOTE (TyRaN @ 4 Apr 2004 11:02:46) La version 2.0 de clubic , elle marche avec Steam ??? (IMG:http://forum.17buddies.rocks/style_emoticons/default/hum.gif) la version 2.0 de AllGo tu veux dire ? (IMG:http://forum.17buddies.rocks/style_emoticons/default/blink.gif) |
|
|
Guest_TyRaN_* |
04/04/2004 - 11:13:03 |
Post
#10
|
Invité |
Erf dsl je parle de la version 2.0 de Day Of Defeat , et de clubic car il es telechargable la bas ! http://www.clubic.com/n/n5102.html
J'aimerai savoir si c'est celle la qui fonction avec Steam et apres je face les petites mise a jour , car 350 mb a partir de steam , si je me fais deco suis dans le C4C4 (IMG:http://forum.17buddies.rocks/style_emoticons/default/icon_sarcastic.gif) Merci (IMG:http://forum.17buddies.rocks/style_emoticons/default/felicitation.gif) |
|
|
Lo-Fi Version |
Skin © Chapo
|