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Find Out Which Wads Are In Effective Use By A Bsp, How to find out which WAD files are in effective use by a BSP file?
eduardolucioac
post 07/10/2022 - 04:06:55 |   Post #1
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Joined: 02/10/2017

br 


With the following command...

CODE
HLExtract.exe -p "fy_office.bsp" -e "root\fy_office.ent"


... is possible to find out which WAD files (textures) are listed as in use by a BSP (map) file as this output example ("fy_office.ent" file content extracted in the above command)...

CODE
{
"wad" "\programme\valve\valve\thwc_hl.wad;\programme\valve\cstrike\sourcebuero.wad;\programme\valve\cstrike\villaggio.wad;"
"mapversion" "220"
"MaxRange" "4096"
"skyname" "tornsky"
"classname" "worldspawn"
"classname" "worldspawn"
}
[...]


Notice that in the item "wad" several WAD files (textures) are listed. It turns out that none of these WAD files are needed even though they are listed. This happens with many BSP (map) files.

I've already tried several utilities and haven't found any that allow me to set this information correctly. I needed a utility that can be used via command line, as I need this output in text.

Is there any utility or strategy (via the command line) that I can use to correctly define this information, ie which WAD files (textures) are actually in use by a BSP (map) file?

Thanks! (IMG:style_emoticons/default/smiley-ipb-421-60dce7.gif)
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rUsHnUt
post 08/10/2022 - 16:20:27 |   Post #2
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Joined: 05/03/2016

be 


I don't know if this is of any use but you can try by typing "developer 1" in console.
Then launch a map and check the console for the text "Using WAD File:".
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