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Can't Update A Map, tag_death_machina |
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Group: Member Posts: 4 Joined: 26/09/2016 ![]() ![]() |
After one of the times the site was in maintenance mode my map tag_death_machina lost it's screenshot and the .zip download seems to be missing.
When I try uploading a new screenshot it says it's successful but the image never appears. When I try re-uploading tag_death_machina.zip it simply sits on the upload forever. |
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Group: 17 Buddies Posts: 18 535 Joined: 27/12/2003 ![]() ![]() Team: Dev. 17b ![]() |
Done (IMG:style_emoticons/default/wink.gif)
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Group: Member Posts: 4 Joined: 26/09/2016 ![]() ![]() |
Awesome, thank you! Got the .zip and screenshot back up now.
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Group: Member Posts: 17 Joined: 28/12/2018 ![]() ![]() |
Updating maps still does not work.
When I upload new version of a map it says it will update the submission - but when I download map again, it's still the old version. |
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Group: Advanced Posts: 220 Joined: 15/09/2013 ![]() Team: Lone Wolf ![]() |
Updating maps still does not work. When I upload new version of a map it says it will update the submission - but when I download map again, it's still the old version. New version must be validated by the admin or advanced user before it replace an old version. |
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Group: Advanced Posts: 502 Joined: 24/07/2005 ![]() ![]() |
New version must be validated by the admin or advanced user before it replace an old version. salut h oui les admin on sait pas ou il sont ,si il sont admin c'est pour faire leur boulôt mais la personne , par contre des admin ou des personne qui en temp de admin se font mousser au frais de la princesse mais il font rien et il vaut mieux car quand il font quelque chose c'est de la merde et vont même supprimer ,ou modifier des point RES on leur demande pas ca il on surtout la grosse tête mais il sont pas capable dommage que cela parte ainsi This post has been edited by mikado: 07/07/2021 - 18:12:20 |
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Group: Member Posts: 5 Joined: 23/11/2024 ![]() ![]() |
Hope there are still people validating map updates around. I'm waiting for zm_beach_fixed to get that treatment. Sorry for the inconvenience. It won't happen again now that I'm familiar with the upload process.
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Group: Advanced Posts: 131 Joined: 28/07/2013 ![]() ![]() ![]() |
Done, but just check it form me (IMG:style_emoticons/default/wink.gif)
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Group: Member Posts: 5 Joined: 23/11/2024 ![]() ![]() |
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Group: Member Posts: 5 Joined: 23/11/2024 ![]() ![]() |
Submitted an update for zm_hunk with the following changes: renamed the map folder to maps, removed the wad folder and readded the wad files in the same directory as the maps folder, renamed the the ReadMe! txt file to zm_hunk, and finally edited zm_hunk.bsp and zm_hunk.res to remove the superfluous pack.wad requirement which prevented the map from launching.
Ideally I would have just recompiled the map and only include the custom textures it actually uses since one of the wads is 33mb while only providing a dozen textures or so. But that would been out of scope and that point I'd have might as well renamed the map since it would have mismatched with the original. On the other hand the edits I did make should cause no mismatch. Alternatively, I could have edited the wads themselves to remove all textures the map doesn't use and make them lightweight as a result, but that would have gone against archival purposes as the extra custom textures would have been discarded in the process. So I think the changes I did end up making are justified since they're intended to make the map functional (installable and playable) while preserving all the resources it comes with. |
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