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★★★ Compiler Problem ★★★
God
post 23/12/2016 - 20:43:57 |   Post #1
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Hello !

Today I started VHE.

I am using VHE 3.5.2 and Windows 10.

However, I cannot compile any map. After I click File -> Run and setting all CSG, BSP, VIS, RAD to "Normal" and press "OK", program stop working and on desktop it shows a .map or .max file of the my map.

I tried with and without parameters, but not working.

I also tried many ZHTL programs including the last version ( 3.4 ) and still not working, neither from VHE or from ".bat" file.

I need to know where I mistake, so can you convert this beginner map to ".bsp" ?

Download: http://www90.zippyshare.com/v/LqEee3bE/file.html

Also, a good tutorial for CS 1.6 configuring VHE and ZHTL version ?

Thank you !
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post 23/12/2016 - 21:51:01 |   Post #2
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es 


Check the configuration of your VHE (IMG:http://forum.17buddies.rocks/style_emoticons/default/wink.gif)

This post has been edited by Vodka95: 23/12/2016 - 21:51:36
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God
post 23/12/2016 - 23:54:58 |   Post #3
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Have a better tutorial for configure VHL ?
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post 24/12/2016 - 01:07:25 |   Post #4
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When YouTube downloaded VHE, you looked in your files one called "tools"?
There is the "csg, vis, bsp and rad"

This post has been edited by Vodka95: 24/12/2016 - 01:08:09
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God
post 24/12/2016 - 10:29:19 |   Post #5
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I did not download VHL from YT, I downloaded from here:

http://www.flat2d.com/hammer_en.aspx

And the configuration is that:

https://www.extreamcs.com/forum/tutoriale/c...are-t72752.html

My tools folder:

(IMG:https://s24.postimg.org/zfv84kb51/tools.png)
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LiveWire
post 24/12/2016 - 10:56:35 |   Post #6
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gb 


Could you post the compile log, it should show an error message.
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God
post 24/12/2016 - 11:54:55 |   Post #7
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How can I find the log compiler ?

// Sorry I am beginner.
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LiveWire
post 24/12/2016 - 12:08:05 |   Post #8
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gb 


It should be in with your map file, it will have your map name followed by .log
Or when the compile has finished you can copy the text.
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God
post 24/12/2016 - 13:16:40 |   Post #9
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I created the .map extension of my map, called "test.map", then I made this:

CODE
@echo off

hlcsg -chart -estimate -texdata 10240 -nowadtextures test
hlbsp -chart -estimate -texdata 10240 test

hlvis -chart -estimate -texdata 10240 -full test

hlrad -chart -estimate -texdata 10240 -lightdata 102400 -extra -smooth 90 -bounce 10 -sparse -chop 16 -texchop 8 test

pause


I created a .txt, then I converted to .bat, put in the ZHTL folder the .map and .bat files, then it showed:

(IMG:https://s24.postimg.org/y91gpagsl/log1.png)
(IMG:https://s24.postimg.org/l65u60qkl/log2.png)
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LiveWire
post 24/12/2016 - 14:39:30 |   Post #10
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gb 


Yeh seems to be a problem in the map.

Can you load this map in to hammer and compile from inside hammer, and copy paste the compile log text.

The only wad it will need is halflife.wad

Attached File  test.zip ( 1.69K ) Number of downloads: 6
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God
post 24/12/2016 - 15:22:34 |   Post #11
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Same error: ParseEntity: EOF without closing brace
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God
post 24/12/2016 - 15:42:15 |   Post #12
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I solved that error, now I'm getting this error: Portal file test.prt does not exist from HLBSP how can I solve ?

-------------------------------------------------

Solving the ParseEntity: EOF without closing brace has been solved by closing the code from the .map file:

The VHL 3.5.2 looks like doesn't work too well on Windows 10, so after you finish the map, you create the .map file then you must open with Notepad the .map file and doing like in the next example:

Old

CODE
{
"classname" "worldspawn"
"MaxRange" "4096"
"mapversion" "220"


->

Solve:

CODE
{
"classname" "worldspawn"
"MaxRange" "4096"
"mapversion" "220"
}


Source: http://www.slackiller.com/tommy14/errors.htm

This post has been edited by God: 24/12/2016 - 15:42:56
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LiveWire
post 24/12/2016 - 16:31:49 |   Post #13
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gb 


Looks like a problem in your map, but I can`t test it as zippyshare is blocked for sending malware (IMG:http://forum.17buddies.rocks/style_emoticons/default/icon_decu.gif)

Can you host it somewhere else?

BTW Hammer 3.5 works fine on win 10 or jackhammer.

http://jack.hlfx.ru/en/main.html
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God
post 24/12/2016 - 16:57:23 |   Post #14
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Here you have: http://www.mediafire.com/file/d46yk72w92dufl0/tt.rmf

BTW is jackhammer better than VHE ?
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LiveWire
post 24/12/2016 - 19:42:41 |   Post #15
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gb 


If your not used to any other editor, then I`d say its the best one to use.

I had a look at the map and it won`t compile, its hard to explain but like to think of it as the black space in hammer is water, and your map needs to be sealed so the "water" can`t get in.

Take a look at this in hammer, see how its all sealed so it won`t leak

http://forum.17buddies.net/index.php?act=a...ost&id=2586

This is for souce but its just about the same.

https://www.youtube.com/watch?v=1VyoitE17Wc
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God
post 26/12/2016 - 10:37:46 |   Post #16
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Sorry for my late, I spent my Christman (IMG:http://forum.17buddies.rocks/style_emoticons/default/icon_biggrin.gif)

I will try jackhammer to see how it will work or batch compiler.

BTW: have anyone a tutorial how to compile a map for CS 1.6 in batch compiler?

PS: Merry Christmas all !
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LiveWire
post 26/12/2016 - 18:15:27 |   Post #17
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gb 


I`ll do a tutorial when I have time.

BTW there is a updated version of jackhammer on sale on steam

http://store.steampowered.com/app/496450/

The primary and essential differences between Steam and Free versions are:
1) Steam version has an auto-configuration tool, for fast and convenient game profile creation and setting up the editor; free version doesn't have such a tool.
2) Steam version has SteamCloud support and synchronization tools; so your map sources are optionally backed up to the cloud, which minimizes the risk for them to be lost; free version doesn't support cloud backups.
3) Steam version is updated automatically, so all fixes can be applied immediately after the developer approves them. Free version is updated only a couple of times a year, in public release builds.
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