Wanna Decompile A Bsp Into Full Map? Write Here! |
16/01/2016 - 18:15:01 |
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#1
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Group: Member Posts: 16 Joined: 22/03/2013 |
I start this topic for all who need to decompile a .BSP into a full .MAP or .RMF working in Hammer!
So write/upload here your .BSP and you got a .MAP in a short time! |
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16/01/2016 - 19:10:42 |
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#2
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Group: Advanced Posts: 127 Joined: 28/07/2013 |
I start this topic for all who need to decompile a .BSP into a full .MAP or .RMF working in Hammer! So write/upload here your .BSP and you got a .MAP in a short time! Its not possible to decompile a goldsrc BSP its a one way process only, some basic maps come out ok, but they still need a lot of work to fix the brushes, Nem explains the problem well here http://nemesis.thewavelength.net/index.php?c=83&o=30 QUOTE Anyways, the reason BSP Viewer exports 1 unit thick brushes is because the CSG process destroys the brushes you see in Hammer (or whatever editor you use) and converts them into a polygon soup. This process is NOT reversible. A brush (in Hammer) is a convex collection of planes that, when intersected, form polygons. When these planes are removed or split by the CSG process, the original brush is gone forever. BSP Viewer's approach is to say to hell with the brushes and construct a new brush for each face in the BSP (hence the 1 unit brushes). Other programs (such as WinBSPC) construct one large brush that engulfs the entire world, then "hollow" it out subtracting the BSP geometry and breaking up the brush into smaller convex brushes. This process creates more "brush like" results, but is still nothing close to how one would actually map. Try to decompile this map and you will see the problem. (IMG:http://forum.17buddies.rocks/style_emoticons/default/wink.gif) http://www.17buddies.net/17b2/View/Map/10668/ns_veil.html |
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16/01/2016 - 19:56:07 |
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#3
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Group: Member Posts: 16 Joined: 22/03/2013 |
DOWNLOAD THE MAP RESOURCES!!!
gfx/env/veil_bk.tga gfx/env/veil_dn.tga gfx/env/veil_ft.tga gfx/env/veil_lf.tga gfx/env/veil_rt.tga gfx/env/veil_up.tga halflife.wad models/b_resource_nozzle.mdl models/hive.mdl ns.wad ns2.wad ns_bast.wad ns_eclipse.wad ns_nothing.wad !!!Delete all the info_location entities!!! "Try to decompile this map and you will see the problem" WHAT PROBLEM??? (IMG:http://forum.17buddies.rocks/style_emoticons/default/smile.gif) ))))))))))))))) ENJOY!!! This post has been edited by z0mbiland: 16/01/2016 - 21:11:22
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17/01/2016 - 05:16:59 |
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#4
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Group: Advanced Posts: 137 Joined: 25/11/2011 |
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17/01/2016 - 06:36:34 |
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#5
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Group: Member Posts: 46 Joined: 06/12/2013 |
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17/01/2016 - 14:59:29 |
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#6
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Group: Advanced Posts: 127 Joined: 28/07/2013 |
"Try to decompile this map and you will see the problem" WHAT PROBLEM??? (IMG:http://forum.17buddies.rocks/style_emoticons/default/smile.gif) ))))))))))))))) ENJOY!!! Erm these errors are the problem (IMG:http://forum.17buddies.rocks/style_emoticons/default/wink.gif) http://pastebin.com/4raWzipL Simple maps like dod_block_b1 will just about work without fixing to much, but csg & vis wont compile complex maps without a great deal of work, because the decompiler just makes a guess at how the brushes should be. http://www.17buddies.net/17b2/View/Map/881...d_block_b1.html Here try to decompile below map and compare it to the original rmf. http://46.105.113.94/17b2/View/Map/88653/d...lanche2_b1.html http://forum.17buddies.net/index.php?showtopic=14122 You can do some nice things with compiled maps, if you use nems tools you can convert them to obj files and open them in 3d programs like 3ds max to build 3d sky boxes or even to make models for goldsrc. This post has been edited by LiveWire: 17/01/2016 - 15:14:49 |
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18/01/2016 - 09:06:27 |
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#7
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Group: 17 Buddies Posts: 18 535 Joined: 27/12/2003 Team: Dev. 17b |
z0mbiland:
Decompiling maps, asking for hacked steam... These behaviors have nothing to do on 17buddies. (IMG:http://forum.17buddies.rocks/style_emoticons/default/excl.gif) Please consider my message as a warning. |
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20/01/2016 - 09:29:17 |
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#8
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Group: Advanced Posts: 217 Joined: 15/09/2013 Team: Lone Wolf |
Weather in Almaty, KZ: A few clouds. Low -7C. Winds light and variable.
Please consider this as warming. (IMG:http://forum.17buddies.rocks/style_emoticons/default/sun_bespectacled.gif) |
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