Join One (or Two) Areas In De_weeds_casbah? |
29/07/2012 - 09:23:04 |
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#1
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Group: Member Posts: 14 Joined: 25/09/2011 Team: Swamp Buzzards |
Folks,
I recently uploaded a map that I had converted from Team Fortress Classic over to Counter-Strike. The map is one of the stock maps of TFC, "Casbah" (a.k.a. "Mideast"), and makes for some pretty fun bomb/defuse Counter-Strike games (IMG:http://forum.17buddies.rocks/style_emoticons/default/smile.gif) After playing the finished map conversion for a while, I've realized/thought that it would be a lot more fun if a specific area (or two) of the map was joined to another. Download the map here: http://www.17buddies.net/17b2/View/Map/822...eds_casbah.html ...and a screenshot of what I'm refering to is here: http://cloud-2.steampowered.com/ugc/115317...A495B4538233D6/ Anyhow, what I'm wondering is, does anyone have the capability to connect the two areas marked as "1" in the above-linked overview map screenshot? Possibly with a tunnel or hallway connecting the two areas? The two areas marked as "2" would also be nice if they were connected together in the same type of manner, but that one isn't really all that important (as there really isn't that much gameplay action in the area of the map to the right of the ">" arrow under the number "2"). Nevertheless, it would be nice if they were connected as well (using maybe a tunnel or hallway of sorts). Note that I do not have the original ".map" file, but I *think* that I can decompile the ".bsp" using Nemesis' "BSP Viewer" utility (IMG:http://forum.17buddies.rocks/style_emoticons/default/smile.gif) This post has been edited by Chapo: 29/07/2012 - 10:11:55
Reason for edit: added some 'post improvement'
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14/09/2012 - 21:41:44 |
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#2
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Group: Member Posts: 34 Joined: 13/02/2012 Team: GunS|â„¢ |
I will have a looky, not making any promises.
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14/09/2012 - 23:59:21 |
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#3
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Group: Member Posts: 14 Joined: 25/09/2011 Team: Swamp Buzzards |
I will have a looky, not making any promises. THANKS A MILLION! (IMG:http://forum.17buddies.rocks/style_emoticons/default/smile.gif) |
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23/09/2012 - 03:31:56 |
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#4
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Group: Member Posts: 34 Joined: 13/02/2012 Team: GunS|â„¢ |
THANKS A MILLION! (IMG:http://forum.17buddies.rocks/style_emoticons/default/smile.gif) Too many errors man. The best solution in this scenerio would be to set up teleports from one area to another. |
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23/09/2012 - 12:17:08 |
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#5
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Group: Member Posts: 14 Joined: 25/09/2011 Team: Swamp Buzzards |
Too many errors man. The best solution in this scenerio would be to set up teleports from one area to another. A-OK, thanks for the help and info (IMG:http://forum.17buddies.rocks/style_emoticons/default/smile.gif) That teleports method is a pretty good idea, and also is something that I can add strictly with map entities (IMG:http://forum.17buddies.rocks/style_emoticons/default/smile.gif) |
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Lo-Fi Version |
Skin © Chapo
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