https://www.17buddies.rocks/index.html

17's Buddies Maps HL1 Maps HL2 Wads Plan des Maps
17 Buddies
Only for stats

Welcome Guest ( Log In | Register )

6 Pages V  < 1 2 3 4 5 > »   
New
17buddies Solstice Mapping Contest, Counter Strike 1.6
Vova
post 06/04/2012 - 17:29:20 |   Post #81
+Reply

Group: Member
Posts: 6
Joined: 17/10/2010

ro 


We can use texture added by SergioPoverony ?
Post PM
Go to the top of the page
Max (von A)
post 06/04/2012 - 17:34:48 |   Post #82
+Reply

Group: Member
Posts: 34
Joined: 03/09/2008

ar 

Team:
UpC eLite


Let me know if I'm wrong but:

The 19 official wads for Counter-Strike v1.6 you can use are:

chateau.wad
cs_747.wad
cs_assault.WAD
cs_bdog.wad
cs_cbble.wad
cs_dust.wad
cs_havana.wad
cs_office.wad
cstrike.WAD
de_aztec.wad
de_piranesi.wad
de_storm.wad
decals.wad
halflife.wad
itsItaly.wad
liquids.wad
prodigy.wad
tswad.wad
xeno.wad

(please let me know if I miss some official wad)

These wads are those that come with the original game and these textures are those that may be used in this contest. The only external wad that can be added is the "official" contest:

17bsolstice.wad

May also include a wad in bsp with the method of "wadinclude" at the time of compilation of the map. But only allowed to include a texture that is used for the "signature" of the author of the map, an image with a logo, a signature or banner of the author.

The remaining external textures are not allowed with this method of "wadinclude". This criterion is used to achieve a "unification" on all maps that are competing.

In my case, if I may, I will use two images for my signature that will be hidden somewhere in the map:

An image for the author's signature and a banner for my Studio "BlackDragon Project Studio", if not let me use the banner, I can unify into a single image with the signature, that depends on the organizers of the contest ...
Post PM
Website
Go to the top of the page
Vova
post 06/04/2012 - 17:54:11 |   Post #83
+Reply

Group: Member
Posts: 6
Joined: 17/10/2010

ro 


I have a problem with understanding of using texture (IMG:http://forum.17buddies.rocks/style_emoticons/default/sad.gif)
Post PM
Go to the top of the page
Chapo
post 06/04/2012 - 18:13:54 |   Post #84
+Reply

Group: 17 Buddies
Posts: 18 534
Joined: 27/12/2003

fr 

Team:
Dev. 17b


For the moment you're right Max. (IMG:http://forum.17buddies.rocks/style_emoticons/default/icon_oui.gif)

Vova: don't worry: we should soon find a solution that can satisfy everybody. (IMG:http://forum.17buddies.rocks/style_emoticons/default/wink.gif)


Note: Really, very sorry for our server. We are searching why it is so slowly since two days and I hope we should quickly find what's happen because it is very annoying. (IMG:http://forum.17buddies.rocks/style_emoticons/default/icon_decu.gif)
Post PM
Website
Go to the top of the page
Naigel
post 06/04/2012 - 19:39:55 |   Post #85
+Reply

Group: Member
Posts: 11
Joined: 01/04/2012

nl 


I don't think you should be adding more and more textures to that .wad, cause you might as well allow custom .wad's then.
Post PM
Website
Go to the top of the page
chaosmedia90
post 06/04/2012 - 20:23:02 |   Post #86
+Reply

Group: Member
Posts: 5
Joined: 06/04/2012

ro 


hy boys and girls , im chaosmedia90 from Romania [ old mapper deathrun and other modes ] (IMG:http://forum.17buddies.rocks/style_emoticons/default/smile.gif) , me can i enter in this contest mapping? (IMG:http://forum.17buddies.rocks/style_emoticons/default/smile.gif) ))
Post PM
Website
Go to the top of the page
Chapo
post 06/04/2012 - 21:50:55 |   Post #87
+Reply

Group: 17 Buddies
Posts: 18 534
Joined: 27/12/2003

fr 

Team:
Dev. 17b


Of course you can. (IMG:http://forum.17buddies.rocks/style_emoticons/default/icon_oui.gif)
Send pm with a valid email (IMG:http://forum.17buddies.rocks/style_emoticons/default/wink.gif)
Post PM
Website
Go to the top of the page
chaosmedia90
post 06/04/2012 - 21:58:54 |   Post #88
+Reply

Group: Member
Posts: 5
Joined: 06/04/2012

ro 


QUOTE (Chapo @ 06/04/2012 - 22:50:55) *



not so fast (IMG:http://forum.17buddies.rocks/style_emoticons/default/smile.gif) what i want , i need use my wad-files , not limited to sicks wads from cs-16 default (IMG:http://forum.17buddies.rocks/style_emoticons/default/smile.gif) and i use wadinclude , so?
Post PM
Website
Go to the top of the page
Chapo
post 07/04/2012 - 06:07:35 |   Post #89
+Reply

Group: 17 Buddies
Posts: 18 534
Joined: 27/12/2003

fr 

Team:
Dev. 17b


Perhaps another time, but for actual contest you can't use your own wads (just wadinclude your signature).

Sorry. (IMG:http://forum.17buddies.rocks/style_emoticons/default/icon_jap.gif)
Post PM
Website
Go to the top of the page
chaosmedia90
post 07/04/2012 - 10:58:27 |   Post #90
+Reply

Group: Member
Posts: 5
Joined: 06/04/2012

ro 


QUOTE (Chapo @ 07/04/2012 - 07:07:35) *
Perhaps another time, but for actual contest you can't use your own wads (just wadinclude your signature).

Sorry. (IMG:http://forum.17buddies.rocks/style_emoticons/default/icon_jap.gif)


ok thanks for reply , is sick ideea that with default wads, you limited imagination of mapper and reduced resources (IMG:http://forum.17buddies.rocks/style_emoticons/default/smile.gif)
Good luck to participants !
Post PM
Website
Go to the top of the page
Chapo
post 07/04/2012 - 11:35:45 |   Post #91
+Reply

Group: 17 Buddies
Posts: 18 534
Joined: 27/12/2003

fr 

Team:
Dev. 17b


Quite the contrary. (IMG:http://forum.17buddies.rocks/style_emoticons/default/gap.gif)

I think limiting the use of external wads and forcing the use of one wad forces mappers to show imagination and creativity to stand out from other competitors.

Anyone (even me..(IMG:http://forum.17buddies.rocks/style_emoticons/default/icon_razz.gif) ) can make a free map. Making a map with forced wads is much more complicated.

This increases the complexity and level of competition. The resulting map will necessarily be a great map especially with the very high level of registered mappers. (IMG:http://forum.17buddies.rocks/style_emoticons/default/icon_oui.gif)

I look forward to seeing the results. (IMG:http://forum.17buddies.rocks/style_emoticons/default/bravo.gif)
Post PM
Website
Go to the top of the page
S3B
post 07/04/2012 - 11:38:44 |   Post #92
+Reply

Group: 17 Buddies
Posts: 1 200
Joined: 12/11/2007

fr 

Team:
17B addict


+1, i agree
Post PM
Website
Go to the top of the page
S3B
post 07/04/2012 - 12:21:24 |   Post #93
+Reply

Group: 17 Buddies
Posts: 1 200
Joined: 12/11/2007

fr 

Team:
17B addict


@SergioPoverony
Your texture are pretty and conform with our contest, so we'll add them, if Chapo wants.
Post PM
Website
Go to the top of the page
chaosmedia90
post 07/04/2012 - 14:40:29 |   Post #94
+Reply

Group: Member
Posts: 5
Joined: 06/04/2012

ro 


Chapo you can add me in list (IMG:http://forum.17buddies.rocks/style_emoticons/default/smile.gif)

Name : chaosmedia90
From : Romania
Mail : chaosmedia90 (at) hotmail (dot) com or chaosmedia90 (at) yahoo (dot) com
Contact skype : chaosmedia90

Thanks.

This post has been edited by Chapo: 07/04/2012 - 17:46:48
Reason for edit: mail edition to avoid spambots
Post PM
Website
Go to the top of the page
Max (von A)
post 07/04/2012 - 17:12:20 |   Post #95
+Reply

Group: Member
Posts: 34
Joined: 03/09/2008

ar 

Team:
UpC eLite


If you are going to change the textures of 17bsolstice.wad please update and subirlaa the web. It will be the third time I get off (IMG:http://forum.17buddies.rocks/style_emoticons/default/biggrin.gif)

(And since you are adding textures ... You could add a blue roof textutas? would like the actual roof textures, but the same blue color with the windows, I could use for my new map...lol (IMG:http://forum.17buddies.rocks/style_emoticons/default/wub.gif) )
Post PM
Website
Go to the top of the page
Chapo
post 07/04/2012 - 17:43:04 |   Post #96
+Reply

Group: 17 Buddies
Posts: 18 534
Joined: 27/12/2003

fr 

Team:
Dev. 17b


. Ok to add Sergio's textures (if they are really necessary)

. Vova asked me in private if you MUST use 17solstice.wad (perhaps he could use only default textures): Of course you must (IMG:http://forum.17buddies.rocks/style_emoticons/default/wink.gif)

. Max, what does mean "blue roof textutas" ?

Sorry if we are still hesitant about the wads. This is our first contest (and we hope this is not the last) and we want it to be perfect (IMG:http://forum.17buddies.rocks/style_emoticons/default/wink.gif)
Post PM
Website
Go to the top of the page
Kira.
post 07/04/2012 - 18:17:28 |   Post #97
+Reply

Group: Member
Posts: 6
Joined: 02/01/2012

ro 


Don't forget to rename the texture "crate23" from 17bsolstice.wad (IMG:http://forum.17buddies.rocks/style_emoticons/default/biggrin.gif)
Post PM
Go to the top of the page
Chapo
post 07/04/2012 - 18:54:52 |   Post #98
+Reply

Group: 17 Buddies
Posts: 18 534
Joined: 27/12/2003

fr 

Team:
Dev. 17b


Waiting for Max to explain his "blue roof textutas" and we will upload an new version of solstice.
Post PM
Website
Go to the top of the page
Max (von A)
post 07/04/2012 - 19:17:05 |   Post #99
+Reply

Group: Member
Posts: 34
Joined: 03/09/2008

ar 

Team:
UpC eLite


I meant only a small change, but do not think it possible, for the map that I have thought I could use to add something like:

(IMG:http://comunidadupc.com//imagenes/varias/roofblue.png)

It matches with the windows and the blue door, but it was just a suggestion, very personal.

But also would leave the other roof, just add a texture to the package which may be useful

PS: I hope I was clear, my English is very bad

This post has been edited by Max (von A): 07/04/2012 - 19:20:39
Post PM
Website
Go to the top of the page
S3B
post 07/04/2012 - 19:22:03 |   Post #100
+Reply

Group: 17 Buddies
Posts: 1 200
Joined: 12/11/2007

fr 

Team:
17B addict


Attached File  exemple1.jpg ( 254.97K ) Number of downloads: 27

Attached File  exemple2.jpg ( 214K ) Number of downloads: 26


Sergio's textures are not really necessary, we can create the same effect with a well build map (IMG:http://forum.17buddies.rocks/style_emoticons/default/wink.gif)

This post has been edited by S3B: 07/04/2012 - 19:29:44
Post PM
Website
Go to the top of the page
SergioPoverony
post 07/04/2012 - 21:10:54 |   Post #101
+Reply

Group: Member
Posts: 12
Joined: 26/11/2010

ru 

Team:
cs-portable


QUOTE (S3B @ 07/04/2012 - 23:22:03) *
Sergio's textures are not really necessary, we can create the same effect with a well build map (IMG:http://forum.17buddies.rocks/style_emoticons/default/wink.gif)

(IMG:http://forum.17buddies.rocks/style_emoticons/default/smile.gif) more brush this is +Up to Wpoly
Post PM
Website
Go to the top of the page
Chapo
post 07/04/2012 - 21:22:08 |   Post #102
+Reply

Group: 17 Buddies
Posts: 18 534
Joined: 27/12/2003

fr 

Team:
Dev. 17b


I added a texture to the wad so you can make a transition between the grass and sand, but as stated S3B, this is not necessarily needed.

This is precisely the difficulty of this contest where you have to find a good compromise between appearance of the map and wpolys.

But all your creations are here to prove that you are great mappers and that you will necessarily get there. (IMG:http://forum.17buddies.rocks/style_emoticons/default/wink.gif)

(IMG:http://forum.17buddies.rocks/style_emoticons/default/icon_jap.gif)


Download here the new 17bsolstice wad file.
Post PM
Website
Go to the top of the page
Project
post 07/04/2012 - 23:00:25 |   Post #103
+Reply

Group: Moderator
Posts: 8 996
Joined: 13/01/2004

fr 
Team:
nG


Project will try (IMG:http://forum.17buddies.rocks/style_emoticons/default/icon_ane.gif)

I dont garantee I'll have the time to do something good but i'll try ^^


I just have one problem with a rule :

[*]Map must have been optimized with 1200 wpolys maximum

I guess you mean 12.000 polys ? You forgot one zero ? (IMG:http://forum.17buddies.rocks/style_emoticons/default/icon_ane.gif)

Ok ok i'll try not to make my usual "huge beautifull but unplayable map" (IMG:http://forum.17buddies.rocks/style_emoticons/default/biggrin.gif)

(IMG:http://forum.17buddies.rocks/style_emoticons/default/icon_ami.gif)
Post PM
Go to the top of the page
chaosmedia90
post 07/04/2012 - 23:10:58 |   Post #104
+Reply

Group: Member
Posts: 5
Joined: 06/04/2012

ro 


Chapo is so necessary to add new texture to the site wad? (IMG:http://forum.17buddies.rocks/style_emoticons/default/smile.gif) mappers can do unlimited ways to made a good combination with textures , for example my start map....

(IMG:http://i40.tinypic.com/kb3dw8.jpg)
Post PM
Website
Go to the top of the page
Max (von A)
post 07/04/2012 - 23:41:46 |   Post #105
+Reply

Group: Member
Posts: 34
Joined: 03/09/2008

ar 

Team:
UpC eLite


it is this very cute looking, ChaosMedia. (IMG:http://forum.17buddies.rocks/style_emoticons/default/felicitation.gif)

I also am going to start but I will not go. (IMG:http://forum.17buddies.rocks/style_emoticons/default/icon_oui.gif)
Post PM
Website
Go to the top of the page
S3B
post 08/04/2012 - 06:04:09 |   Post #106
+Reply

Group: 17 Buddies
Posts: 1 200
Joined: 12/11/2007

fr 

Team:
17B addict


@Projec : Welcome, and it's really 1200 WPOLYS ^^
Post PM
Website
Go to the top of the page
Chapo
post 08/04/2012 - 10:17:47 |   Post #107
+Reply

Group: 17 Buddies
Posts: 18 534
Joined: 27/12/2003

fr 

Team:
Dev. 17b


Happy to see a french mapper Project (IMG:http://forum.17buddies.rocks/style_emoticons/default/felicitation.gif)
Post PM
Website
Go to the top of the page
S3B
post 08/04/2012 - 10:25:26 |   Post #108
+Reply

Group: 17 Buddies
Posts: 1 200
Joined: 12/11/2007

fr 

Team:
17B addict


Yes, 1 french, but where are the other french mappers ???? oO
Post PM
Website
Go to the top of the page
Grounded
post 08/04/2012 - 11:44:34 |   Post #109
+Reply

Group: Member
Posts: 12
Joined: 01/04/2012

gb 


QUOTE (Max (von A) @ 06/04/2012 - 16:34:48) *
chateau.wad
cs_747.wad
cs_assault.WAD
cs_bdog.wad
cs_cbble.wad
cs_dust.wad
cs_havana.wad
cs_office.wad
cstrike.WAD
de_aztec.wad
de_piranesi.wad
de_storm.wad
decals.wad
halflife.wad
itsItaly.wad
liquids.wad
prodigy.wad
tswad.wad
xeno.wad

(please let me know if I miss some official wad)


de_airstrip.wad?

Someone mentioned a texture name being duplicated in 17bsolstice.wad - there's another one called OUT_CAC2 that has the same problem. Can I also suggest adding a copy of the !mtxwater texture but without the ! at the start of the name? This would allow the texture to be used without the engine adding the usual water distortion effect.
Post PM
Website
Go to the top of the page
Guest_Dominio_*
post 08/04/2012 - 12:02:54 |   Post #110
+Reply

Invité




If I know, original wads are:
ajawad.wad
cached.wad
chateau.wad
cstraining.wad
cstrike.wad
cs_747.wad
cs_assault.wad
cs_bdog.wad
cs_cbble.wad
cs_dust.wad
cs_havana.WAD
cs_office.wad
decals.wad
de_airstrip.wad
de_aztec.wad
de_piranesi.wad
de_storm.wad
de_vertigo.wad
itsitaly.wad
n0th1ng.wad
prodigy.wad
torntextures.wad
tswad.wad
cached.wad
decals.wad
fonts.wad
gfx.wad
halflife.wad
liquids.wad
spraypaint.wad
xeno.wad


This post has been edited by Dominio: 08/04/2012 - 12:03:46
Post PM
Website
Go to the top of the page
Naigel
post 08/04/2012 - 12:15:50 |   Post #111
+Reply

Group: Member
Posts: 11
Joined: 01/04/2012

nl 


Admins: make decisions about the wad's soon. If you let everyone submit custom textures, you might as well allow custom .wad's in general. What's the point of moving textures out of a custom .wad, submitting it here to be finally added in the 17b .wad?

Also, please note that there's a HUGE difference between the workload of the following gametypes:

Defuse - requires a good, well tested layout, would require lots of debugging as well.
Hostage Rescue - same as defuse.
Fight Yard - most of the time, this is a small map. Most of the time it's a symmetrical map. Requires far less effort than de/cs.
Gungame - same as fy.
Aim map - same as fy.

What I mean is that de/cs should already be in favor above the other gametypes, so consider leaving these out or have gametypes that are about the same effort to make.
Post PM
Website
Go to the top of the page
S3B
post 08/04/2012 - 14:23:25 |   Post #112
+Reply

Group: 17 Buddies
Posts: 1 200
Joined: 12/11/2007

fr 

Team:
17B addict


We know that fy/gg/aim maps are easier to create.The mappers who choose fy/aim/gg maps must create a beautiful map, with excellent gameplay, etc...
Post PM
Website
Go to the top of the page
fr33pr0d
post 08/04/2012 - 16:34:36 |   Post #113
+Reply

Group: Member
Posts: 5
Joined: 02/04/2012

gb 

Team:
RM


QUOTE (Naigel @ 08/04/2012 - 12:15:50) *
Admins: make decisions about the wad's soon. If you let everyone submit custom textures, you might as well allow custom .wad's in general. What's the point of moving textures out of a custom .wad, submitting it here to be finally added in the 17b .wad?

I agree. What stops me (or anyone else) from using any textures I want and then post them here to be added to the wad?
Post PM
Website
Go to the top of the page
Vova
post 08/04/2012 - 16:51:11 |   Post #114
+Reply

Group: Member
Posts: 6
Joined: 17/10/2010

ro 


Can I create map only with original cs wad's without your given wad?
Post PM
Go to the top of the page
fr33pr0d
post 08/04/2012 - 16:58:08 |   Post #115
+Reply

Group: Member
Posts: 5
Joined: 02/04/2012

gb 

Team:
RM


QUOTE (Chapo @ 31/03/2012 - 11:55:27) *
  • You must place prominently in the map at least one banner and one button 17buddies provided in the 17bsolstice wad file,

You cannot do that whitout the 17bsolstice.wad.
Post PM
Website
Go to the top of the page
Naigel
post 08/04/2012 - 17:05:13 |   Post #116
+Reply

Group: Member
Posts: 11
Joined: 01/04/2012

nl 


Also, I want the rule of max 1200 w_poly to be followed strictly. Meaning that maps having more than 1200 should be disqualified immediately, no matter how 'good' it is.

Please provide examples of said themes. Having a sun in your skybox could already be related to summer. Be more specific.
Post PM
Website
Go to the top of the page
Vova
post 08/04/2012 - 17:09:15 |   Post #117
+Reply

Group: Member
Posts: 6
Joined: 17/10/2010

ro 


No , texture of banner and button I'll use , but textures that they give I can't use.
Post PM
Go to the top of the page
Naigel
post 08/04/2012 - 17:12:42 |   Post #118
+Reply

Group: Member
Posts: 11
Joined: 01/04/2012

nl 


QUOTE (Vova @ 08/04/2012 - 18:09:15) *
No , texture of banner and button I'll use , but textures that they give I can't use.


They're not forcing you to use ONLY their .wad. It's just that you need that .wad for the banner. You can use the default .wad's with the default textures that comes installed with CS.
Post PM
Website
Go to the top of the page
Beretta
post 08/04/2012 - 17:31:15 |   Post #119
+Reply

Group: Member
Posts: 4
Joined: 06/04/2011

bg 


im in
Nick:Berreta
Post PM
Website
Go to the top of the page
Chapo
post 08/04/2012 - 17:45:42 |   Post #120
+Reply

Group: 17 Buddies
Posts: 18 534
Joined: 27/12/2003

fr 

Team:
Dev. 17b


ok, so:

Here is the last version of 17bsolstice.wad.

I have only changed the OUT_CAC2 texture name to avoid problems.

This wad won't change anymore.

You must now use it, as it. All future demands for adding or modifying a texture will be rejected.

Theme is summer, sunny, solstice, or anything else in relation with sun.

Using our wad can be a good idea because textures have been choosen for this theme. You can use other textures if you want ... but perhaps won't it be a good idea to use only dust textures ... (IMG:http://forum.17buddies.rocks/style_emoticons/default/wink.gif)

The only obligation is to put our banner and button on your map as indicated in the rules.

WPolys are limited to 1200. A map with 1201 WPolys will be disqualified.

Fy_, gg_ or aim_ maps are easier than de_ or cs_ maps. We know that and our judgment will of course take that into account.

Now you have enough elements to make great maps and i know you will succeed.

Happy mapping!

(IMG:http://forum.17buddies.rocks/style_emoticons/default/ami2.gif)
Post PM
Website
Go to the top of the page
2 User(s) are reading this topic (2 Guests and 0 Anonymous Users)
0 Members:

6 Pages V  < 1 2 3 4 5 > » 
New
 


RSS Lo-Fi Version
 
Skin © Chapo