17buddies Solstice Mapping Contest, Counter Strike 1.6 |
06/04/2012 - 17:29:20 |
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#81
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Group: Member Posts: 6 Joined: 17/10/2010 |
We can use texture added by SergioPoverony ?
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06/04/2012 - 17:34:48 |
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#82
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Group: Member Posts: 34 Joined: 03/09/2008 Team: UpC eLite |
Let me know if I'm wrong but:
The 19 official wads for Counter-Strike v1.6 you can use are: chateau.wad cs_747.wad cs_assault.WAD cs_bdog.wad cs_cbble.wad cs_dust.wad cs_havana.wad cs_office.wad cstrike.WAD de_aztec.wad de_piranesi.wad de_storm.wad decals.wad halflife.wad itsItaly.wad liquids.wad prodigy.wad tswad.wad xeno.wad (please let me know if I miss some official wad) These wads are those that come with the original game and these textures are those that may be used in this contest. The only external wad that can be added is the "official" contest: 17bsolstice.wad May also include a wad in bsp with the method of "wadinclude" at the time of compilation of the map. But only allowed to include a texture that is used for the "signature" of the author of the map, an image with a logo, a signature or banner of the author. The remaining external textures are not allowed with this method of "wadinclude". This criterion is used to achieve a "unification" on all maps that are competing. In my case, if I may, I will use two images for my signature that will be hidden somewhere in the map: An image for the author's signature and a banner for my Studio "BlackDragon Project Studio", if not let me use the banner, I can unify into a single image with the signature, that depends on the organizers of the contest ... |
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06/04/2012 - 17:54:11 |
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#83
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Group: Member Posts: 6 Joined: 17/10/2010 |
I have a problem with understanding of using texture (IMG:http://forum.17buddies.rocks/style_emoticons/default/sad.gif)
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06/04/2012 - 18:13:54 |
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#84
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Group: 17 Buddies Posts: 18 535 Joined: 27/12/2003 Team: Dev. 17b |
For the moment you're right Max. (IMG:http://forum.17buddies.rocks/style_emoticons/default/icon_oui.gif)
Vova: don't worry: we should soon find a solution that can satisfy everybody. (IMG:http://forum.17buddies.rocks/style_emoticons/default/wink.gif) Note: Really, very sorry for our server. We are searching why it is so slowly since two days and I hope we should quickly find what's happen because it is very annoying. (IMG:http://forum.17buddies.rocks/style_emoticons/default/icon_decu.gif) |
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06/04/2012 - 19:39:55 |
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#85
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Group: Member Posts: 11 Joined: 01/04/2012 |
I don't think you should be adding more and more textures to that .wad, cause you might as well allow custom .wad's then.
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06/04/2012 - 20:23:02 |
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#86
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Group: Member Posts: 5 Joined: 06/04/2012 |
hy boys and girls , im chaosmedia90 from Romania [ old mapper deathrun and other modes ] (IMG:http://forum.17buddies.rocks/style_emoticons/default/smile.gif) , me can i enter in this contest mapping? (IMG:http://forum.17buddies.rocks/style_emoticons/default/smile.gif) ))
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06/04/2012 - 21:50:55 |
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#87
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Group: 17 Buddies Posts: 18 535 Joined: 27/12/2003 Team: Dev. 17b |
Of course you can. (IMG:http://forum.17buddies.rocks/style_emoticons/default/icon_oui.gif)
Send pm with a valid email (IMG:http://forum.17buddies.rocks/style_emoticons/default/wink.gif) |
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06/04/2012 - 21:58:54 |
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#88
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Group: Member Posts: 5 Joined: 06/04/2012 |
Of course you can. (IMG:http://forum.17buddies.rocks/style_emoticons/default/icon_oui.gif) Send pm with a valid email (IMG:http://forum.17buddies.rocks/style_emoticons/default/wink.gif) not so fast (IMG:http://forum.17buddies.rocks/style_emoticons/default/smile.gif) what i want , i need use my wad-files , not limited to sicks wads from cs-16 default (IMG:http://forum.17buddies.rocks/style_emoticons/default/smile.gif) and i use wadinclude , so? |
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07/04/2012 - 06:07:35 |
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#89
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Group: 17 Buddies Posts: 18 535 Joined: 27/12/2003 Team: Dev. 17b |
Perhaps another time, but for actual contest you can't use your own wads (just wadinclude your signature).
Sorry. (IMG:http://forum.17buddies.rocks/style_emoticons/default/icon_jap.gif) |
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07/04/2012 - 10:58:27 |
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#90
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Group: Member Posts: 5 Joined: 06/04/2012 |
Perhaps another time, but for actual contest you can't use your own wads (just wadinclude your signature). Sorry. (IMG:http://forum.17buddies.rocks/style_emoticons/default/icon_jap.gif) ok thanks for reply , is sick ideea that with default wads, you limited imagination of mapper and reduced resources (IMG:http://forum.17buddies.rocks/style_emoticons/default/smile.gif) Good luck to participants ! |
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07/04/2012 - 11:35:45 |
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#91
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Group: 17 Buddies Posts: 18 535 Joined: 27/12/2003 Team: Dev. 17b |
Quite the contrary. (IMG:http://forum.17buddies.rocks/style_emoticons/default/gap.gif)
I think limiting the use of external wads and forcing the use of one wad forces mappers to show imagination and creativity to stand out from other competitors. Anyone (even me..(IMG:http://forum.17buddies.rocks/style_emoticons/default/icon_razz.gif) ) can make a free map. Making a map with forced wads is much more complicated. This increases the complexity and level of competition. The resulting map will necessarily be a great map especially with the very high level of registered mappers. (IMG:http://forum.17buddies.rocks/style_emoticons/default/icon_oui.gif) I look forward to seeing the results. (IMG:http://forum.17buddies.rocks/style_emoticons/default/bravo.gif) |
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07/04/2012 - 11:38:44 |
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#92
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Group: 17 Buddies Posts: 1 200 Joined: 12/11/2007 Team: 17B addict |
+1, i agree
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07/04/2012 - 12:21:24 |
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#93
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Group: 17 Buddies Posts: 1 200 Joined: 12/11/2007 Team: 17B addict |
@SergioPoverony
Your texture are pretty and conform with our contest, so we'll add them, if Chapo wants. |
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07/04/2012 - 14:40:29 |
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#94
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Group: Member Posts: 5 Joined: 06/04/2012 |
Chapo you can add me in list (IMG:http://forum.17buddies.rocks/style_emoticons/default/smile.gif)
Name : chaosmedia90 From : Romania Mail : chaosmedia90 (at) hotmail (dot) com or chaosmedia90 (at) yahoo (dot) com Contact skype : chaosmedia90 Thanks. This post has been edited by Chapo: 07/04/2012 - 17:46:48
Reason for edit: mail edition to avoid spambots
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07/04/2012 - 17:12:20 |
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#95
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Group: Member Posts: 34 Joined: 03/09/2008 Team: UpC eLite |
If you are going to change the textures of 17bsolstice.wad please update and subirlaa the web. It will be the third time I get off (IMG:http://forum.17buddies.rocks/style_emoticons/default/biggrin.gif)
(And since you are adding textures ... You could add a blue roof textutas? would like the actual roof textures, but the same blue color with the windows, I could use for my new map...lol (IMG:http://forum.17buddies.rocks/style_emoticons/default/wub.gif) ) |
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07/04/2012 - 17:43:04 |
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#96
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Group: 17 Buddies Posts: 18 535 Joined: 27/12/2003 Team: Dev. 17b |
. Ok to add Sergio's textures (if they are really necessary)
. Vova asked me in private if you MUST use 17solstice.wad (perhaps he could use only default textures): Of course you must (IMG:http://forum.17buddies.rocks/style_emoticons/default/wink.gif) . Max, what does mean "blue roof textutas" ? Sorry if we are still hesitant about the wads. This is our first contest (and we hope this is not the last) and we want it to be perfect (IMG:http://forum.17buddies.rocks/style_emoticons/default/wink.gif) |
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07/04/2012 - 18:17:28 |
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#97
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Group: Member Posts: 6 Joined: 02/01/2012 |
Don't forget to rename the texture "crate23" from 17bsolstice.wad (IMG:http://forum.17buddies.rocks/style_emoticons/default/biggrin.gif)
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07/04/2012 - 18:54:52 |
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#98
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Group: 17 Buddies Posts: 18 535 Joined: 27/12/2003 Team: Dev. 17b |
Waiting for Max to explain his "blue roof textutas" and we will upload an new version of solstice.
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07/04/2012 - 19:17:05 |
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#99
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Group: Member Posts: 34 Joined: 03/09/2008 Team: UpC eLite |
I meant only a small change, but do not think it possible, for the map that I have thought I could use to add something like:
(IMG:http://comunidadupc.com//imagenes/varias/roofblue.png) It matches with the windows and the blue door, but it was just a suggestion, very personal. But also would leave the other roof, just add a texture to the package which may be useful PS: I hope I was clear, my English is very bad This post has been edited by Max (von A): 07/04/2012 - 19:20:39 |
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07/04/2012 - 19:22:03 |
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#100
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Group: 17 Buddies Posts: 1 200 Joined: 12/11/2007 Team: 17B addict |
Sergio's textures are not really necessary, we can create the same effect with a well build map (IMG:http://forum.17buddies.rocks/style_emoticons/default/wink.gif) This post has been edited by S3B: 07/04/2012 - 19:29:44 |
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07/04/2012 - 21:10:54 |
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#101
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Group: Member Posts: 12 Joined: 26/11/2010 Team: cs-portable |
Sergio's textures are not really necessary, we can create the same effect with a well build map (IMG:http://forum.17buddies.rocks/style_emoticons/default/wink.gif) (IMG:http://forum.17buddies.rocks/style_emoticons/default/smile.gif) more brush this is +Up to Wpoly |
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07/04/2012 - 21:22:08 |
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#102
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Group: 17 Buddies Posts: 18 535 Joined: 27/12/2003 Team: Dev. 17b |
I added a texture to the wad so you can make a transition between the grass and sand, but as stated S3B, this is not necessarily needed.
This is precisely the difficulty of this contest where you have to find a good compromise between appearance of the map and wpolys. But all your creations are here to prove that you are great mappers and that you will necessarily get there. (IMG:http://forum.17buddies.rocks/style_emoticons/default/wink.gif) (IMG:http://forum.17buddies.rocks/style_emoticons/default/icon_jap.gif) Download here the new 17bsolstice wad file. |
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07/04/2012 - 23:00:25 |
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#103
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Group: Moderator Posts: 8 996 Joined: 13/01/2004 Team: nG |
Project will try (IMG:http://forum.17buddies.rocks/style_emoticons/default/icon_ane.gif)
I dont garantee I'll have the time to do something good but i'll try ^^ I just have one problem with a rule : [*]Map must have been optimized with 1200 wpolys maximum I guess you mean 12.000 polys ? You forgot one zero ? (IMG:http://forum.17buddies.rocks/style_emoticons/default/icon_ane.gif) Ok ok i'll try not to make my usual "huge beautifull but unplayable map" (IMG:http://forum.17buddies.rocks/style_emoticons/default/biggrin.gif) (IMG:http://forum.17buddies.rocks/style_emoticons/default/icon_ami.gif) |
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07/04/2012 - 23:10:58 |
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#104
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Group: Member Posts: 5 Joined: 06/04/2012 |
Chapo is so necessary to add new texture to the site wad? (IMG:http://forum.17buddies.rocks/style_emoticons/default/smile.gif) mappers can do unlimited ways to made a good combination with textures , for example my start map....
(IMG:http://i40.tinypic.com/kb3dw8.jpg) |
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07/04/2012 - 23:41:46 |
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#105
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Group: Member Posts: 34 Joined: 03/09/2008 Team: UpC eLite |
it is this very cute looking, ChaosMedia. (IMG:http://forum.17buddies.rocks/style_emoticons/default/felicitation.gif)
I also am going to start but I will not go. (IMG:http://forum.17buddies.rocks/style_emoticons/default/icon_oui.gif) |
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08/04/2012 - 06:04:09 |
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#106
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Group: 17 Buddies Posts: 1 200 Joined: 12/11/2007 Team: 17B addict |
@Projec : Welcome, and it's really 1200 WPOLYS ^^
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08/04/2012 - 10:17:47 |
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#107
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Group: 17 Buddies Posts: 18 535 Joined: 27/12/2003 Team: Dev. 17b |
Happy to see a french mapper Project (IMG:http://forum.17buddies.rocks/style_emoticons/default/felicitation.gif)
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08/04/2012 - 10:25:26 |
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#108
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Group: 17 Buddies Posts: 1 200 Joined: 12/11/2007 Team: 17B addict |
Yes, 1 french, but where are the other french mappers ???? oO
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08/04/2012 - 11:44:34 |
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#109
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Group: Member Posts: 12 Joined: 01/04/2012 |
chateau.wad cs_747.wad cs_assault.WAD cs_bdog.wad cs_cbble.wad cs_dust.wad cs_havana.wad cs_office.wad cstrike.WAD de_aztec.wad de_piranesi.wad de_storm.wad decals.wad halflife.wad itsItaly.wad liquids.wad prodigy.wad tswad.wad xeno.wad (please let me know if I miss some official wad) de_airstrip.wad? Someone mentioned a texture name being duplicated in 17bsolstice.wad - there's another one called OUT_CAC2 that has the same problem. Can I also suggest adding a copy of the !mtxwater texture but without the ! at the start of the name? This would allow the texture to be used without the engine adding the usual water distortion effect. |
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Guest_Dominio_* |
08/04/2012 - 12:02:54 |
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#110
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Invité |
If I know, original wads are:
ajawad.wad cached.wad chateau.wad cstraining.wad cstrike.wad cs_747.wad cs_assault.wad cs_bdog.wad cs_cbble.wad cs_dust.wad cs_havana.WAD cs_office.wad decals.wad de_airstrip.wad de_aztec.wad de_piranesi.wad de_storm.wad de_vertigo.wad itsitaly.wad n0th1ng.wad prodigy.wad torntextures.wad tswad.wad cached.wad decals.wad fonts.wad gfx.wad halflife.wad liquids.wad spraypaint.wad xeno.wad This post has been edited by Dominio: 08/04/2012 - 12:03:46 |
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08/04/2012 - 12:15:50 |
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#111
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Group: Member Posts: 11 Joined: 01/04/2012 |
Admins: make decisions about the wad's soon. If you let everyone submit custom textures, you might as well allow custom .wad's in general. What's the point of moving textures out of a custom .wad, submitting it here to be finally added in the 17b .wad?
Also, please note that there's a HUGE difference between the workload of the following gametypes: Defuse - requires a good, well tested layout, would require lots of debugging as well. Hostage Rescue - same as defuse. Fight Yard - most of the time, this is a small map. Most of the time it's a symmetrical map. Requires far less effort than de/cs. Gungame - same as fy. Aim map - same as fy. What I mean is that de/cs should already be in favor above the other gametypes, so consider leaving these out or have gametypes that are about the same effort to make. |
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08/04/2012 - 14:23:25 |
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#112
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Group: 17 Buddies Posts: 1 200 Joined: 12/11/2007 Team: 17B addict |
We know that fy/gg/aim maps are easier to create.The mappers who choose fy/aim/gg maps must create a beautiful map, with excellent gameplay, etc...
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08/04/2012 - 16:34:36 |
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#113
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Group: Member Posts: 5 Joined: 02/04/2012 Team: RM |
Admins: make decisions about the wad's soon. If you let everyone submit custom textures, you might as well allow custom .wad's in general. What's the point of moving textures out of a custom .wad, submitting it here to be finally added in the 17b .wad? I agree. What stops me (or anyone else) from using any textures I want and then post them here to be added to the wad? |
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08/04/2012 - 16:51:11 |
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#114
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Group: Member Posts: 6 Joined: 17/10/2010 |
Can I create map only with original cs wad's without your given wad?
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08/04/2012 - 16:58:08 |
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#115
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Group: Member Posts: 5 Joined: 02/04/2012 Team: RM |
You cannot do that whitout the 17bsolstice.wad. |
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08/04/2012 - 17:05:13 |
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#116
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Group: Member Posts: 11 Joined: 01/04/2012 |
Also, I want the rule of max 1200 w_poly to be followed strictly. Meaning that maps having more than 1200 should be disqualified immediately, no matter how 'good' it is.
Please provide examples of said themes. Having a sun in your skybox could already be related to summer. Be more specific. |
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08/04/2012 - 17:09:15 |
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#117
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Group: Member Posts: 6 Joined: 17/10/2010 |
No , texture of banner and button I'll use , but textures that they give I can't use.
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08/04/2012 - 17:12:42 |
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#118
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Group: Member Posts: 11 Joined: 01/04/2012 |
No , texture of banner and button I'll use , but textures that they give I can't use. They're not forcing you to use ONLY their .wad. It's just that you need that .wad for the banner. You can use the default .wad's with the default textures that comes installed with CS. |
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08/04/2012 - 17:31:15 |
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#119
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Group: Member Posts: 4 Joined: 06/04/2011 |
im in
Nick:Berreta |
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08/04/2012 - 17:45:42 |
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#120
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Group: 17 Buddies Posts: 18 535 Joined: 27/12/2003 Team: Dev. 17b |
ok, so:
Here is the last version of 17bsolstice.wad. I have only changed the OUT_CAC2 texture name to avoid problems. This wad won't change anymore. You must now use it, as it. All future demands for adding or modifying a texture will be rejected. Theme is summer, sunny, solstice, or anything else in relation with sun. Using our wad can be a good idea because textures have been choosen for this theme. You can use other textures if you want ... but perhaps won't it be a good idea to use only dust textures ... (IMG:http://forum.17buddies.rocks/style_emoticons/default/wink.gif) The only obligation is to put our banner and button on your map as indicated in the rules. WPolys are limited to 1200. A map with 1201 WPolys will be disqualified. Fy_, gg_ or aim_ maps are easier than de_ or cs_ maps. We know that and our judgment will of course take that into account. Now you have enough elements to make great maps and i know you will succeed. Happy mapping! (IMG:http://forum.17buddies.rocks/style_emoticons/default/ami2.gif) |
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Lo-Fi Version |
Skin © Chapo
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