Configure Podbots, movements more humanlike |
21/11/2010 - 07:44:59 |
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#1
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Group: Member Posts: 1 Joined: 14/11/2010 |
Hi,
Does anybody know how to configure PodBots acting like a human player? I've tried change the pb_aim_type cvars into "inhuman turns" and there was some improvements, but still not like a human player. Is there something I can do to make them more humanlike? /Benny |
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21/11/2010 - 10:42:49 |
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#2
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Group: 17 Buddies Posts: 178 Joined: 22/10/2008 Team: Les Scarapotes |
Playing with real players ? (IMG:http://forum.17buddies.rocks/style_emoticons/default/icon_ane.gif)
I can't really help, but humanlike in what aspect ? You should not expect too much from bots.. |
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21/11/2010 - 10:45:07 |
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#3
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Group: 17 Buddies Posts: 18 534 Joined: 27/12/2003 Team: Dev. 17b |
Not sure that turning pb_aim_type to inhuman_turns changes a lot.
Have you tried botaim2 instead ? Perhaps you could try this AMXX plugin: http://forums.bots-united.com/showthread.php?t=7554 (IMG:http://forum.17buddies.rocks/style_emoticons/default/icon_jap.gif) |
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21/11/2010 - 10:53:31 |
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#4
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Group: 17 Buddies Posts: 178 Joined: 22/10/2008 Team: Les Scarapotes |
Link dead. (IMG:http://forum.17buddies.rocks/style_emoticons/default/icon_ane.gif)
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21/11/2010 - 11:01:35 |
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#5
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Group: 17 Buddies Posts: 18 534 Joined: 27/12/2003 Team: Dev. 17b |
Erf . Sorry
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21/11/2010 - 11:15:14 |
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#6
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Group: 17 Buddies Posts: 1 200 Joined: 12/11/2007 Team: 17B addict |
You can't really change the Podbot actions.
The only way is improve the waypoints. |
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21/11/2010 - 12:01:57 |
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#7
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Group: 17 Buddies Posts: 18 534 Joined: 27/12/2003 Team: Dev. 17b |
Pub spotted (IMG:http://forum.17buddies.rocks/style_emoticons/default/icon_ane.gif)
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