Hlbox17b Source Code |
![]() ![]() |
|
Group: 17 Buddies Posts: 18 535 Joined: 27/12/2003 ![]() ![]() Team: Dev. 17b ![]() |
Before I die (I hope in several years) I think it would be a good idea to make a gift to community:
So, I have decided to provide HLBox17b source code (c#) . Perhaps someone could use it to go furthermore and develop some cool new features. This will be my ultimate donation to the community. Download it, parse it and use it as you want. Just give some credits if you make new cool stuff with this source. https://drive.google.com/open?id=1XOoA5vBuh...9HVqVHoRq3IVWtz Long life to 17b! Bye bye !! |
|
|
![]() |
![]() |
|
Group: Member Posts: 1 Joined: 22/08/2025 ![]() ![]() |
Its not possible to decompile a goldsrc BSP its a one way process only, some basic maps come out ok, but they still need a lot of work to fix the brushes, Nem explains the problem well here http://nemesis.thewavelength.net/index.php?c=83&o=30melon sandbox It's a common misconception among new mappers that they can simply reverse the process and get a pristine, editable map file back. |
|
|
![]() ![]() |
![]() |
Lo-Fi Version |
Skin © Chapo
|