Find Out Which Wads Are In Effective Use By A Bsp, How to find out which WAD files are in effective use by a BSP file? |
07/10/2022 - 04:06:55 |
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#1
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Group: Member Posts: 7 Joined: 02/10/2017 |
With the following command...
CODE HLExtract.exe -p "fy_office.bsp" -e "root\fy_office.ent" ... is possible to find out which WAD files (textures) are listed as in use by a BSP (map) file as this output example ("fy_office.ent" file content extracted in the above command)... CODE { "wad" "\programme\valve\valve\thwc_hl.wad;\programme\valve\cstrike\sourcebuero.wad;\programme\valve\cstrike\villaggio.wad;" "mapversion" "220" "MaxRange" "4096" "skyname" "tornsky" "classname" "worldspawn" "classname" "worldspawn" } [...] Notice that in the item "wad" several WAD files (textures) are listed. It turns out that none of these WAD files are needed even though they are listed. This happens with many BSP (map) files. I've already tried several utilities and haven't found any that allow me to set this information correctly. I needed a utility that can be used via command line, as I need this output in text. Is there any utility or strategy (via the command line) that I can use to correctly define this information, ie which WAD files (textures) are actually in use by a BSP (map) file? Thanks! (IMG:style_emoticons/default/smiley-ipb-421-60dce7.gif) |
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07/10/2022 - 18:03:12 |
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#2
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Group: Advanced Posts: 136 Joined: 28/07/2013 |
I can`t think of any, it might be worth asking on https://twhl.info/ in case someone there knows. Have a search though github as there`s lots of half-life / goldsrc tools on there.
Whats the reason to you need to do this? Found this on https://github.com/kriswema/resgen Do not ignore unused WAD files. Necessary if the client insists on receiving all WADs referenced by the BSP, even if unused. Only works if used with the -u option. Parses relevant resource files to make sure they are actually used (such as WAD files) or to check if they have dependencies (such as MDL files with seperate textures). Only works with -e option. This post has been edited by LiveWire: 07/10/2022 - 18:17:20 |
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08/10/2022 - 02:13:30 |
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#3
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Group: Member Posts: 7 Joined: 02/10/2017 |
I can`t think of any, it might be worth asking on https://twhl.info/ in case someone there knows. Have a search though github as there`s lots of half-life / goldsrc tools on there. Whats the reason to you need to do this? Found this on https://github.com/kriswema/resgen Do not ignore unused WAD files. Necessary if the client insists on receiving all WADs referenced by the BSP, even if unused. Only works if used with the -u option. Parses relevant resource files to make sure they are actually used (such as WAD files) or to check if they have dependencies (such as MDL files with seperate textures). Only works with -e option. RESGen does not work this way. This option gives us the false feeling that it has this ability. Thanks! (IMG:style_emoticons/default/thank_you2.gif) Thanks! |
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eduardolucioac Find Out Which Wads Are In Effective Use By A Bsp 07/10/2022 - 04:06:55
LiveWire QUOTE (eduardolucioac @ 08/10/2022 - 02... 10/10/2022 - 23:22:33

eduardolucioac QUOTE (LiveWire @ 10/10/2022 - 19:22... 11/10/2022 - 23:34:50

LiveWire https://github.com/kriswema/resgen
eduardolucioa... 12/10/2022 - 12:05:10

eduardolucioac QUOTE (LiveWire @ 12/10/2022 - 08:05... 12/10/2022 - 20:21:14

LiveWire Just to muddy the water a little more
A textur... 12/10/2022 - 22:06:36

eduardolucioac QUOTE (LiveWire @ 12/10/2022 - 18:06... 13/10/2022 - 02:42:50
LiveWire Looking at the code in resgenclass.cpp of that ver... 11/10/2022 - 18:36:45
eduardolucioac This is an old question and the answer is simple, ... 08/10/2022 - 02:09:45
rUsHnUt I don't know if this is of any use but you can... 08/10/2022 - 16:20:27
mikado installe wally et tu pourras voir ce wad avec leur... 11/10/2022 - 05:07:28
LiveWire I think they want an easy way to do this to lots o... 11/10/2022 - 18:39:55
eduardolucioac QUOTE (mikado @ 11/10/2022 - 01:07... 11/10/2022 - 23:36:45
Chapo Perhaps should you take a look at BSPFile class in... 14/10/2022 - 15:26:03![]() ![]() |
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