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Wanna Decompile A Bsp Into Full Map? Write Here!
z0mbiland
post 16/01/2016 - 18:15:01 |   Post #1
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I start this topic for all who need to decompile a .BSP into a full .MAP or .RMF working in Hammer!
So write/upload here your .BSP and you got a .MAP in a short time!
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z0mbiland
post 16/01/2016 - 19:56:07 |   Post #2
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DOWNLOAD THE MAP RESOURCES!!!

gfx/env/veil_bk.tga
gfx/env/veil_dn.tga
gfx/env/veil_ft.tga
gfx/env/veil_lf.tga
gfx/env/veil_rt.tga
gfx/env/veil_up.tga
halflife.wad
models/b_resource_nozzle.mdl
models/hive.mdl
ns.wad
ns2.wad
ns_bast.wad
ns_eclipse.wad
ns_nothing.wad

!!!Delete all the info_location entities!!!

"Try to decompile this map and you will see the problem" WHAT PROBLEM??? (IMG:http://forum.17buddies.rocks/style_emoticons/default/smile.gif) )))))))))))))))

ENJOY!!!

This post has been edited by z0mbiland: 16/01/2016 - 21:11:22
Attached File(s)
Attached File  NS_VEIL.zip ( 1.67MB ) Number of downloads: 62
 
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LiveWire
post 17/01/2016 - 14:59:29 |   Post #3
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Posts: 127
Joined: 28/07/2013

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QUOTE (z0mbiland @ 16/01/2016 - 20:56:07) *
"Try to decompile this map and you will see the problem" WHAT PROBLEM??? (IMG:http://forum.17buddies.rocks/style_emoticons/default/smile.gif) )))))))))))))))

ENJOY!!!


Attached Image

Erm these errors are the problem (IMG:http://forum.17buddies.rocks/style_emoticons/default/wink.gif)

http://pastebin.com/4raWzipL

Simple maps like dod_block_b1 will just about work without fixing to much, but csg & vis wont compile complex maps without a great deal of work, because the decompiler just makes a guess at how the brushes should be.

http://www.17buddies.net/17b2/View/Map/881...d_block_b1.html

Here try to decompile below map and compare it to the original rmf.

http://46.105.113.94/17b2/View/Map/88653/d...lanche2_b1.html
http://forum.17buddies.net/index.php?showtopic=14122

You can do some nice things with compiled maps, if you use nems tools you can convert them to obj files and open them in 3d programs like 3ds max to build 3d sky boxes or even to make models for goldsrc.

This post has been edited by LiveWire: 17/01/2016 - 15:14:49
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