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Wanna Decompile A Bsp Into Full Map? Write Here!
z0mbiland
post 16/01/2016 - 18:15:01 |   Post #1
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I start this topic for all who need to decompile a .BSP into a full .MAP or .RMF working in Hammer!
So write/upload here your .BSP and you got a .MAP in a short time!
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LiveWire
post 16/01/2016 - 19:10:42 |   Post #2
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QUOTE (z0mbiland @ 16/01/2016 - 19:15:01) *
I start this topic for all who need to decompile a .BSP into a full .MAP or .RMF working in Hammer!
So write/upload here your .BSP and you got a .MAP in a short time!


Its not possible to decompile a goldsrc BSP its a one way process only, some basic maps come out ok, but they still need a lot of work to fix the brushes, Nem explains the problem well here


http://nemesis.thewavelength.net/index.php?c=83&o=30

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Anyways, the reason BSP Viewer exports 1 unit thick brushes is because the CSG process destroys the brushes you see in Hammer (or whatever editor you use) and converts them into a polygon soup. This process is NOT reversible. A brush (in Hammer) is a convex collection of planes that, when intersected, form polygons. When these planes are removed or split by the CSG process, the original brush is gone forever. BSP Viewer's approach is to say to hell with the brushes and construct a new brush for each face in the BSP (hence the 1 unit brushes). Other programs (such as WinBSPC) construct one large brush that engulfs the entire world, then "hollow" it out subtracting the BSP geometry and breaking up the brush into smaller convex brushes. This process creates more "brush like" results, but is still nothing close to how one would actually map.


Try to decompile this map and you will see the problem. (IMG:http://forum.17buddies.rocks/style_emoticons/default/wink.gif)
http://www.17buddies.net/17b2/View/Map/10668/ns_veil.html
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