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Cs_mansion_cz, A Mansion Remake w/ Helicopter
timawa
post 07/08/2014 - 17:53:07 |   Post #1
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Joined: 26/11/2013

ph 


cs_mansion will always be nostalgic to many CS veterans - including me.

Although by today's standards, the classic hostage rescue map presents many problems in terms of design and gameplay.
The most obvious of these is the early disadvantage of CTs.

So to pay homage to the original, I crafted this remake with these updates:


- CTs get a FREAKIN' CHOPPER that can circumnavigate the map and provide air cover. Don't sob Ts. It's possible for you to get airborne too.

- set at night to give CTs the cover of darkness

- added a front access point and LoS covers for CTs

- added sewer access points for CTs

- increased the overall interior size for hassle-free movement

- added a backyard pool area and side garage for new gameplay options


I did my best to retain the heart of the original so players will feel familiar yet refreshed.

And did I mention you get to ride a chopper? (IMG:http://forum.17buddies.rocks/style_emoticons/default/icon_cool.gif)

Disclaimer:

* Images appear brighter than in-game.

** Only been tested on CS:CZ Bots

*** Playable files coming soon!

This post has been edited by timawa: 08/08/2014 - 00:22:24
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Lanm
post 21/10/2014 - 15:43:57 |   Post #2
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Joined: 10/10/2014

ru 


It might also look much better if you make blades of it like on as_oilrig - separate ones and not a spining disc.

Oh, sorry, I noticed your questions.

1) Sorry. What was that?

http://storage6.static.itmages.ru/i/14/102..._9e78b05a53.png - my drawing is poor of course. Just a small fence so that players do not fall that easily.

2) I think I hit the epoly limit or there's just too much visible sprites outside.

But what CPU do you have if you do not have lags? )))

It is a pity that it hogs CPU because GPU is almost idling. It lags especially badly from the bird flight height.

6) Sorry. Lost you there.

http://storage9.static.itmages.ru/i/14/102..._cb0f06af5f.jpg - totally unobligatory, just a thought.

8) How do I do that? smile

Dunno really. Just as chicks are destroyable on cs_italy maybe? )))))
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timawa
post 21/10/2014 - 16:45:12 |   Post #3
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Joined: 26/11/2013

ph 


QUOTE (Lanm @ 21/10/2014 - 22:43:57) *
It might also look much better if you make blades of it like on as_oilrig - separate ones and not a spining disc.

I don't think it's technically possible. The entire heli is a func_train (brush based entity). I may make an illusion that there are individual blades.

Oh, sorry, I noticed your questions.

1) http://storage6.static.itmages.ru/i/14/102..._9e78b05a53.png - my drawing is poor of course. Just a small fence so that players do not fall that easily.

No worries with the drawing. It's pretty clear. Maybe I'll do it. Thanks!

2) But what CPU do you have if you do not have lags? ))) It is a pity that it hogs CPU because GPU is almost idling. It lags especially badly from the bird flight height.

I also have the lags. I just overlooked it. Maybe a pitfall in the ol' engine. I'll figure it out.

6) http://storage9.static.itmages.ru/i/14/102..._cb0f06af5f.jpg - totally unobligatory, just a thought.

I'll put a clip brush to prevent climbing. Thanks.

8) Dunno really. Just as chicks are destroyable on cs_italy maybe? )))))

I saw what you did there. (IMG:http://forum.17buddies.rocks/style_emoticons/default/biggrin.gif) I'll consider it.
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