Pkgamerx Maps, How to fix crashes |
16/11/2013 - 12:57:02 |
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#1
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Group: 17 Buddies Posts: 18 535 Joined: 27/12/2003 Team: Dev. 17b |
Start new discussion here to try to understand why PKGamerX maps crash on some configurations and not on others.
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25/11/2013 - 18:34:14 |
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#2
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Group: 17 Buddies Posts: 18 535 Joined: 27/12/2003 Team: Dev. 17b |
So, my point is, again, to test those maps (linked above) first, check whether they are running or not. If they get any error/crash, so I can confirm that it's not a issue with RES, then maybe it will be with WADs (like you've mentioned too). They are not build like the ones we marked as bugged, so if they don't crash, it doesn't confirm anything. I'm SURE that if you compile bugged maps, without unused wads and WITHOUT strange chars in wad's paths, it will run correctly (IMG:http://forum.17buddies.rocks/style_emoticons/default/wink.gif) Just try and we will be fixed. This one : http://www.17buddies.net/17b2/View/Map/930...merx_town3.html is Ok ^^ Those maps run well but they don't have strange chars in paths (IMG:http://forum.17buddies.rocks/style_emoticons/default/wink.gif) near 40 years old, and more... (IMG:http://forum.17buddies.rocks/style_emoticons/default/vieux1.gif) (IMG:http://forum.17buddies.rocks/style_emoticons/default/veuxtebattre.gif) (IMG:http://forum.17buddies.rocks/style_emoticons/default/icon_angry.gif) |
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