Create A Invisible Box For Full Fog On Maps, IS GOOD TO KNOW FOR YOU ALL WHO BUILDING MAPS!!! |
25/10/2013 - 17:59:54 |
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#1
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Group: Member Posts: 16 Joined: 22/03/2013 |
Invisible thats mean the cube who contain a map or all the six tga sky.
The fog are wrong shown on maps without a wall on in place of a sky. An example for you to understand: 1. A map without sky (that mean the sky is not appear because are walls and the 6 TGA are over the walls) contain a full fog. The fog are everywhere. 100/100 full fog. 2. A map with sky (you can see all the six TGA) don't contain a full fog. If someone have fog on his server and if you looking or jump highter or looking down when you are very up you will see 50/100% fog. In reality the fog must be (1.) but not with walls inside of the all 6 tga sky beacause are ugly and abnormal. I would to be maked a Invisible Six Box OVER the Sky plugin (like walls but invisible walls to see the sky and to have a full fog) This is a Plugin Challange Project for all the Zombie servers!!! Who can do it??? |
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27/10/2013 - 11:40:16 |
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#2
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Group: Member Posts: 114 Joined: 10/05/2010 Team: Orbital Studio |
For this you need a scripter dev. not a mapper.
Olso, I found out something about entity env_fog you might use it. QUOTE You should put the env _ fog entity, somewhere on the map (works as light _ environment), and you put with the following values: Tab "Class Information" Clase: env_fog Atributtes: Fog density (0.01 > value> 0): put 0.0005 This is a bit dense fog, but acceptable. More density? try increasing the value: 0.001 Fog color (R G B): here choose a color (preferably dark gray color or 128 128 128) Tab "Attributes": Start active (you mark this box allways) _____________________________________________________________ I hope you have been helpful. As a side note, you'll need to run CS 1.6 client in OpenGL to see the fog. This post has been edited by tizu: 27/10/2013 - 11:43:01 |
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