Hello !
Today I started VHE.
I am using VHE 3.5.2 and Windows 10.
However, I cannot compile any map. After I click File -> Run and setting all CSG, BSP, VIS, RAD to "Normal" and press "OK", program stop working and on desktop it shows a .map or .max file of the my map.
I tried with and without parameters, but not working.
I also tried many ZHTL programs including the last version ( 3.4 ) and still not working, neither from VHE or from ".bat" file.
I need to know where I mistake, so can you convert this beginner map to ".bsp" ?
Download: http://www90.zippyshare.com/v/LqEee3bE/file.html
Also, a good tutorial for CS 1.6 configuring VHE and ZHTL version ?
Thank you !
Check the configuration of your VHE
Have a better tutorial for configure VHL ?
When YouTube downloaded VHE, you looked in your files one called "tools"?
There is the "csg, vis, bsp and rad"
I did not download VHL from YT, I downloaded from here:
http://www.flat2d.com/hammer_en.aspx
And the configuration is that:
https://www.extreamcs.com/forum/tutoriale/cum-faci-harta-configurare-t72752.html
My tools folder:
Could you post the compile log, it should show an error message.
How can I find the log compiler ?
// Sorry I am beginner.
It should be in with your map file, it will have your map name followed by .log
Or when the compile has finished you can copy the text.
I created the .map extension of my map, called "test.map", then I made this:
Yeh seems to be a problem in the map.
Can you load this map in to hammer and compile from inside hammer, and copy paste the compile log text.
The only wad it will need is halflife.wad
test.zip ( 1.69K )
: 6
Same error: ParseEntity: EOF without closing brace
I solved that error, now I'm getting this error: Portal file test.prt does not exist from HLBSP how can I solve ?
-------------------------------------------------
Solving the ParseEntity: EOF without closing brace has been solved by closing the code from the .map file:
The VHL 3.5.2 looks like doesn't work too well on Windows 10, so after you finish the map, you create the .map file then you must open with Notepad the .map file and doing like in the next example:
Old
Looks like a problem in your map, but I can`t test it as zippyshare is blocked for sending malware
Can you host it somewhere else?
BTW Hammer 3.5 works fine on win 10 or jackhammer.
http://jack.hlfx.ru/en/main.html
Here you have: http://www.mediafire.com/file/d46yk72w92dufl0/tt.rmf
BTW is jackhammer better than VHE ?
If your not used to any other editor, then I`d say its the best one to use.
I had a look at the map and it won`t compile, its hard to explain but like to think of it as the black space in hammer is water, and your map needs to be sealed so the "water" can`t get in.
Take a look at this in hammer, see how its all sealed so it won`t leak
http://forum.17buddies.net/index.php?act=attach&type=post&id=2586
This is for souce but its just about the same.
https://www.youtube.com/watch?v=1VyoitE17Wc
Sorry for my late, I spent my Christman
I will try jackhammer to see how it will work or batch compiler.
BTW: have anyone a tutorial how to compile a map for CS 1.6 in batch compiler?
PS: Merry Christmas all !
I`ll do a tutorial when I have time.
BTW there is a updated version of jackhammer on sale on steam
http://store.steampowered.com/app/496450/
The primary and essential differences between Steam and Free versions are:
1) Steam version has an auto-configuration tool, for fast and convenient game profile creation and setting up the editor; free version doesn't have such a tool.
2) Steam version has SteamCloud support and synchronization tools; so your map sources are optionally backed up to the cloud, which minimizes the risk for them to be lost; free version doesn't support cloud backups.
3) Steam version is updated automatically, so all fixes can be applied immediately after the developer approves them. Free version is updated only a couple of times a year, in public release builds.
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