cs_mansion will always be nostalgic to many CS veterans - including me.
Although by today's standards, the classic hostage rescue map presents many problems in terms of design and gameplay.
The most obvious of these is the early disadvantage of CTs.
So to pay homage to the original, I crafted this remake with these updates:
- CTs get a FREAKIN' CHOPPER that can circumnavigate the map and provide air cover. Don't sob Ts. It's possible for you to get airborne too.
- set at night to give CTs the cover of darkness
- added a front access point and LoS covers for CTs
- added sewer access points for CTs
- increased the overall interior size for hassle-free movement
- added a backyard pool area and side garage for new gameplay options
I did my best to retain the heart of the original so players will feel familiar yet refreshed.
And did I mention you get to ride a chopper?
Disclaimer:
* Images appear brighter than in-game.
** Only been tested on CS:CZ Bots
*** Playable files coming soon!
Nice design, seems more realistic.
Maybe you can add a beta to people try it
Thanks!
Last time I worked on this was way back 2012. So I'm still looking for the working files.
Here's the link!
http://<a%20href="http://www.17buddies.net/17b2/View/Map/99833/cs_mansion_cz_b2.html"%20target="_blank"%20title="Download%20cs_mansion_cz_b2%20@%2017Buddies"><img%20src="http://www.17buddies.net/17b2/Btn/99833.png"%20width="280"%20height="50"%20alt="cs_mansion_cz_b2"%20title="cs_mansion_cz_b2"%20/></a>
Enjoy!
I would like to recommend you to rename the final version of Cs_mansion_cz to something more recognizable.
Something like this: Luxury_mansion or VIP_Mansion. Or something more original.
I think it will be quite suitable for your map.
2 little bugs :
I've seen a model of tree disappears when i'm in the house
A little bug on the fire ( texture alignement )
My comments.
1) I love the map falloff. You may attach a jumpable fence (at some offset from the border) to protect players so that they may still kill themselves.
2) I have very strange lags when I am looking at the front of the house standing in front of it and when looking at fasade when standing somewhere in the main hall. My FPS drops from 60 to 10+ in sharp spikes with averaging at around 30 FPS. GPU usage is almost zero but CPU usage is 100% (one core is fully utilised). My CPU is Core 2 Duo E8500 (3+ GHz). I use one of last CS1.6 from steam with beta update. I am "Creating server" in the game. Launching HLDS gives same effect. My config: http://rghost.net/58451959
Some old nonsteam CS lags even worse.
3) I wish you have done the outer view better - walls and such. All rough edges are visible from heli.
4) The rear balcony is unsimmetrical - you cannot fall through the empty space between the right small roof and the balcony but you can fall through it on the left.
5) You can make dress hanger near the hostages deeper so than someone may camp there and be fully hidden. You can also make dresses from the dress truck in hallway transparent so that somebody can hide there too.
6) You can also make the door to the shower jumpable from the shell so that somebody can camp there.
7) You may make dropping from heli into water on the backyard easier. It is complex for unexpirienced players now.
8) Make the chick in the swimming pool destroyable. )))
Overall I appreciate the comments, buds. Thanks!
But I would like to know more on the multiplayer (PvP) experience with the heli? So far I've only tried it with CS Bots.
I'll see if I can put in more details on the heli.
It might also look much better if you make blades of it like on as_oilrig - separate ones and not a spining disc.
Oh, sorry, I noticed your questions.
1) Sorry. What was that?
http://storage6.static.itmages.ru/i/14/1021/h_1413902179_3484651_9e78b05a53.png - my drawing is poor of course. Just a small fence so that players do not fall that easily.
2) I think I hit the epoly limit or there's just too much visible sprites outside.
But what CPU do you have if you do not have lags? )))
It is a pity that it hogs CPU because GPU is almost idling. It lags especially badly from the bird flight height.
6) Sorry. Lost you there.
http://storage9.static.itmages.ru/i/14/1021/h_1413902497_1025476_cb0f06af5f.jpg - totally unobligatory, just a thought.
8) How do I do that? smile
Dunno really. Just as chicks are destroyable on cs_italy maybe? )))))
>I'll put a clip brush to prevent climbing. Thanks.
I was talking the opposite - about making it accessible. )))
N1
I do not really do any maps but I have a question.
Will substituting some of objects with MDLs reduce CPU usage? Are the models wallbangable?
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